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Tea Follet

52
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3
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5
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A member registered Dec 10, 2020 · View creator page →

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Green has sick combos. My army of Slakings is ready!!!

The game is fascinating. It's really close to a pokemon experience and you can tell that the dev loves pkmn. There are many combos and ways to optimize. I wish the game was less grindy and the tributing mechanique was more detailed. But in a way, it is true to the pokemon experience haha

Few things I wish I knew earlier when playing the game:
- trees have no cost, even when holding a glyph
- the upsides given by a tribute are not related to the tributed pkmn
- Lucky glyph is so good it's worth giving to any pokemon, and especially to trees/rocks.

Sounds exciting for the future! It's a really nice game man congrats, I keep coming back at it

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Really cool game! I especially like the shield tile that stays additional turns. It's cleaver to make it so that it can stay even till next round. Also, the way you handled deck thinning is quite interesting since you cannot control which tiles are going (black merchant).

★★★★

I don't love the music though. Would deserve to be a little more punchy or something idk

Jasper is a little crazy broken ahah. I could beat every level up to the 20th in one turn each time with Jasper + Velrach. His attacks would deal 40 + 8× held mana (deal up to 64 dmg). Also since I only played Velrach with Jasper, my enemies only had red mana so I had essentially infinite mana. Could not have lost in a million years.

Still, I really enjoyed the game! Spent hours with these simple but fun game mechaniques. Would love the project to be extended. Especially like the dynamic between burn and poison damage.

I got the game to crash after beating level 48 hahaha

The strat is as follows:
- ignore speed
- boost defense so it's always way above your opponent's strongest attack
- only increase 1 attack face and make it equal/above to your opponent's lowest defense
That build makes you immune to enemy attack while your enemy is destined to a certain death.

Nice game idea. Congrats for the game jam. It's a concept that I could see to be extended. Definitely has potential :D

I really like how you handled your animations! It feels snappy and powerful, gets the point across and doesn't waste time.

I also like the spatialization of the card/tile stacking. Neat design

I really like this game! Lava Golem + Millenium Shield is crazy powerful

Such a wonderful little gem

Lot of potential! I love this kind of projects

Very charming project!

I really like that lv 5 poison doesn't solve all your problems

That's a cool game!
I ended up getting a busted build with a lot of double swords and eyes almost one shotting bosses hehe

The gameplay, sounds and visuals are really nice! I've never seen a poker-inspired game like this but it's awesome.
Maybe the "stand still" strategy is a little OP with every red/blue dealing/healing 3 haha

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Not too bad for a first run I think! Still sad I couldn't get to floor 200 though.
It really has the same soul as the first game! that was a blast to play

Brilliant !
How is this project related to Die in the Dungeon Classic? I'm confused. Is it the same author? Is it a fan game?

Regardless of that, the game is a lot of fun!
The Mark of the Chosen One + Bullseye + any Flash die is a crazy combo

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Cool concept!
A bit short (and easy) but has a lot of potential I believe

This game is fire!

The game is a lot of fun! Believe me or not, it does remind me of moments when I was climbing haha. I especially like that the gameplay naturally unfolds from the physics of the game. Congrats!

I'd suggest to make the cursor more visible though. I often happened to be searching my cursor, which was quite frustrating in tense moments. I personally felt the need to change the css of the canvas with "cursor: crosshair;".

Nice game!

Nice project! :)
I'm curious to see how it evolves in the future

Man this game looks really stupid! Love the punch impact
I'm excited to try it with my friends :D

Thank you! I appreciate it (:

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Just got a huge score :)))
Really cool game

tied with this guy maybe

easiest dancer to win with imo

little update lol

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He's just too sick

Really cool game! Everything is so polished!

I was initially quite frustrated by the fact it played automatically, but actually, it just focuses the gameplay on the deckbuiling aspect of card games (and it's great!)

I'm a big fan of the Weaver's stalling strategies and the super aggressive Henry (managed to 1 turn kill every opponent at the end). It's really nice that every win condition can come up in a clash (except maybe for decking out).

Good job team!

Socrates was epic as heck! Nice lil' game

Thank you!

Only wish there were more levels!

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 really engaging hehe nice entry

The burn mechanic is indeed awesome! It really changes the usual dynamic. It could be more explicit though.

Pushing enemies off is SO SATISFIYNG thank you

I had exactyl the same strategy!
Double freeze, double 9 bullets, double next attack bounces, with special ability that makes bouncing bullets pierce.
I only made it to lv 26 though, I got hit thrice because I froze just a tiny bit too late.

I'm really surprised someone came up with the exact same combo.

The red part is for volca (borukê) and blue indeed is ninja :D

I tried to stick to NES colours but maybe the palette I used was wrong haha.I admit I cheated for the platforms and spikes, I used invalid colours.

I'm glad you liked my title screen/volcano. You can use them of course, but don't feel pressured or anything right. It's ok if you don't make a post-jam version. I just got carried away one afternoon lol.

Sure! Feel free to use it for a post-jam version, it would be an honour!

The lava isn't that threatening indeed except at the start of the level. That's what I tried to change for the most part. Here's a link of all the changes I made:
https://drive.google.com/drive/folders/14Oh0cmJ_DBR97t_NUhymqBSPmJyKYwFY?usp=sha...
There is a sheet for lava_speed and a folder containing a few slightly changed sprites.