What a beautiful game you made with them! Thankyou so much for sharing, and I’m so happy my tiles were useful for you! I can’t wait to see more projects from you!
teaceratops
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Yes. I tested it myself, and the whole thing imports into pulp - I put instructions in the downloadable files too :)
But it’s big.
I would say make a test game, import the whole thing into the test game, and play around with what you can make. Then, when you want to make a game, put the pieces you want into a new tile map, to make things a little easier. It’s that the pulp tile editor is not amazing when it comes to organising your tiles, it is very basic, so I think it’s worth the extra time at the start to make smaller tilemaps out of this tile map, if you intend to use it in Pulp*.
Hi, this is a specific tileset for use with the RPGMaker MV game engine, as specified in the title and description. This is due to the fact that the tile sizes are 48x48px, but are designed to look like 8x8px tiles.
If using in Unity, you may have been better using the actual 8x8 tileset I have for sale; But I have not tested it in Unity (I use GBStudio!)
I think to get a refund you can talk to itch, but it can take some time to get that refund, so instead, would you like me to send the 8x8 tileset to the email address you used to buy this tile set? Free of charge - I feel this was a genuine mistake, and I would like to give you the other assets so you can try them, and hopefully start making your game :)
No. Fonts is not something I am looking to do right now, nor have plans to do in the future. But if you search itch.io for ‘GB Studio Fonts’, there’s some suitable ones available. There’s even a font generator someone has made, but I haven’t tried it myself, yet.
I hope you find what you are looking for :)
No, I won’t be making a specific GBC colour version, as the GBC doesn’t exactly have a set colour palette to choose from. The way colour palettes worked on the GBC, was you could have a set of 4 colours on a sprite (from a 15-bit palette) but only those 4 colours, and you input the RBG values in the code. Basically, it’s too huge a task for the very limited free time I get to make these.
But! you can actually replicate a GBC palette with this tile set. What I would recommend doing, is choosing your desired colour palettes, and then applying them to this (or other Game Boy style tile sheets) manually. If you use a program like ProMotion NG, there’s a lot of tools in the colour palette to help with this. It is absolutely 100% ok to make heavy changes and edits to this tileset, the only caveat is that the tileset is not modified and then sold on as assets (but it’s totally fine to use those modified assets in your own commercial game).
Alternatively, I do sell this same tileset (resized) for GB Studio; GB Studio is a game engine with an option to recolour your GB style tiles to look like a GBC game.