Thanks for playing :) I'm glad you liked it!
concode
Creator of
Recent community posts
Thank you for loving The Way Home.
I made the balance of this a bit easier. It's going to get more difficult in the second half. As you said, I think it would be good to make the goal of the puzzle more clear. Thanks for the feedback :)
Actually, is it soft soil? Same thing, we call it a cheese stone. I'll have to adjust the colors so it's not confusing.
Thanks for enjoying it!
Wow, thank you so much for the detailed feedback :)
I'll have to think about changing the default key setting you mentioned to something else. Although you can change the keys in the settings, it would be a good idea to create two presets in advance: “wasd version” and “direction key version.”
As mentioned, it seems inconvenient that the player can only equip a maximum of 4 weapons. I will also think about ways to make it more wearable and map shortcut keys that can be changed quickly.
As for the difficulty level, I intended the first chapter to be a bit easy at the beginning. I will try to balance it well by receiving various feedback.
I had no idea I would receive such detailed feedback, thank you so much!
https://teamconcode.itch.io/graytail
Graytail is a Zelda-like action-adventure game with interactive puzzles and combat set on a small island in the Pacific. Find the missing best female pilot and uncover the secrets hidden on the island.
https://concode-studio.itch.io/the-way-home
The Way Home - Roguelike dungeon crawler
The alpha build has been released :D
You can play on the web.
- Rogue-like dungeons that are newly created every time
- Journey through the story
- Collection of resources and artifacts
- Building construction
Thanks for the feedback. A resource or object can be destroyed with a mouse click while being targeted. There was a lack of explanation in the game.
Below is an article I wrote a few days ago about the cave-dungeon-generation. Hope this helps!
https://concode-studio.itch.io/p3/devlog/260310/cave-dungeon-generation