Hey there! TeamFusion here, I've been wanting to make a multiplayer game but this has been stopping me. How do I make things like this, if both players are connect and 1 player pressed the button to open the door the door openes for that player but the other one stays close with the button not pressed. How do i fix this? I've tried everything that i could. The blue character is the working one but look at the red screen on the right the platform ddidnt move at all
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Online Multiplayer Extension for GDevelop comments · Posted in Online Multiplayer Extension for GDevelop comments
For an emerging game developer, this title is truly remarkable. It offers an immersive 3D experience coupled with fluid gameplay. The incorporation of captivating glowing elements adds an extra layer of excitement. Furthermore, the game's continuous enhancement through progressive updates is noteworthy. Drawing from our team's two-year journey with GDevelop, a valuable lesson we've learned is the importance of seeking guidance or persevering until a task is accomplished. Wishing you a fantastic day ahead!
Best regards, Team Fusion.
Island Of Mine (latest release for playtesters) comments · Posted in Island Of Mine (latest release for playtesters) comments
Our team at Fusion Studios had the opportunity to play "Cube Theater Mayhem," the game created by our friend Octo_DEV. We thought that the gameplay was great, and although the graphics could use some improvement, it was still easy to distinguish between characters and objects in the game. One feature that we particularly enjoyed was the dance pop-up at the bottom of the screen, which added a fun element to the game.
Overall, we want to extend our regards to Octo_DEV and the team behind "Cube Theater Mayhem." Keep up the good work!
Regards,
Fusion Studios Team
Although the graphics in Montigot's 2D shooter game could benefit from some improvement in lighting and shadow effects, it's still an incredibly fun game to play. As a Fusion Studio enthusiast, I appreciate the effort that Montigot has put into the game mechanics and design. I'm excited to see what enhancements Montigot will bring to the graphics in the future. Keep up the awesome work, Montigot!