I'm having the same issue on native Windows.
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EDIT: I think it was some bizarre encoding issue that happened, re-encoding through FFMPEG with silence removal seems to have fixed it.
I'm having a problem where some of my voice pack WAV files are having extra silence added onto them in-game, and then I get 0 scores due to background noise being picked up and being considered inaccurate to the added silence. They don't exist in the files themselves, I've checked in Audacity. Is this a known issue?
This is made in Unreal Engine 4, so it can't be put on the PlayStation. It's simply a visual/audio style to look like classic PSX games, it doesn't actually use any PSX software or hardware emulation. Making it for the actual PSX would be a whole new process that would involve making the game from scratch.