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tecanec

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A member registered May 28, 2019

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I don't know of any good articles. I just repeat what I've been told. Just making objects have different luminosities seems to make an significant impact in most cases I've tried. I recommend a bit of experimentation.

This is a nice game, but maybe the luminosity of the balls should vary a bit. Human vision is better at telling luminosities apart than chromas, and with the colors being so similar, the balls get difficult to tell apart. I imagine this game being unplayable for a colorblind.

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Is there an option to export as glsl or as json? I'm using a custom engine, so exporting to a mainstream engine isn't an option for me, and I woudn't waste the benefits of a procedural texture by exporting a PNG. Otherwise, this tool seems perfect!

Nice idea!

I did intend to make the game over screen display a score based on something like the number of boxes you destroyed, but decided against it when I saw that there was 10 minutes left (before the added time). I didn't think of a high score system, though. I also didn't think of the more boxes over time thing.