Yeah, I first played it on Google Chrome and I tried again on Microsoft Edge and both browers have the same issues. I'm on PC, 16GB ram, intel i7 3.60 ghz
Austin Lothman
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Finally got a chance to come back to this game. Very simple game that focuses on the message more than relying on gameplay necessarily. I wasn't feeling much feedback when clicking on the button which I feel like could be a very powerful place to add impact to this experience. You currently have a bell sound with each click, perhaps as you get older this bell sound could change to an older sounding bell. Or perhaps the visuals start to fade out/desaturate as time goes on. I think it would be a better experience if there was more connecting the repeated clicking of the button to the message being presented here.
Keep it up though and keep making games!
What an awesome concept and it's executed really well! Spliting up the controller like that had to have been tricky and the puzzle designs were really good! I felt like I really had to think for some of them and it was very rewarding once I figured them out. The first couple levels were a bit tricky to figure out just because of the how unpolished it all was but having the reset level button really helped out a lot!
Well that was certainly, edgy, but hey art is art. I was lost once I got in the school and wasn't sure what exactly I was supposed to do. I knew I needed a key to the room but I didn't see anything that clued me in on what I was supposed to do. Luckily I randomly decided to click the gun item when I was next to the pile of skulls.
I'm not one for all the edgyness but the music was very decent and very well picked. So good on you for that.
I also actually really liked the parts where you had to move all the boxes around to find the items. I thought that part was clever
Awesome game! loved the use of the assets. The animations were really well used. The game actually got pretty difficult towards the end. But I especially loved the design of having the fall faster button! I feel like that made it so I could make it so much farther in the game than without it! There did seem to be some glichyness once I was going really fast when the game wouldn't detect my collisions with some of the obsticles.
I got a high score of 690!
Awesome game jam submission. As the game stands right now there is no game loop. There's nothing that could cause me to lose the game other than getting bored. I would recommend thinking about some type of game over scenario! Also I personally don't think the music fit the scene too well. I'm sure there's some other song that would fit it better. But beyond all that this was great! Keep up the great work!
Very nice mechanics! The jump feels really good. The automatic step up from the character controller feels a little bit too much though. Every step I go up it feels like I'm looking at a new scene or something. Maybe just have smaller steps. I honestly didn't think I should have been able to go up those steps with how big they were. But the whole character feel really good! Keep up the good work!
I absolutely loved the atmosphere you created for this game! You did a really amazing job at creating an unsettling vibe almost immediately that put me on edge. That first jump scare honestly really got to me and made my fight or flight mode activate for the rest of the time I played, which I find very impressive! The audio was also really well put together. The effect of hearing voices as the meter got closer to the end made me start to have a paniced feel that I needed to do something and fast!
Of course there are some bugs still, I can't go to the credits screen and I can't use my mouse once I lose, but the other issue I found is that I had no idea how to play the game or what the goal or objective of the game was.It'd be nice to add that somewhere either in the game or on this page.
This was so much fun though! Keep up the good work!
This was such an amazing, moody, atmoshperic experience! I'm utterly amazed how closely this resembles Inside/limbo you absolutely nailed down the aesthetics of what those games felt and made it your own.
The events in the background, the enemies, the twist ending, and the cinematic ending were so above and beyond what I was expecting. I am so impressed by everything made here!
Keep up the amazing work!!
This was an awesome game! The level of polish on the level design was amazing! You can really see the work that went into making the play area. While the enemy isn't the most terrifying antagonist, I did find myself having a feeling of a slightly raised heart rate at the beginning of the game!
UI and game feel were very strong in this game and that's something to be commended for! Very impressing!
Keep up the amazing work!
This was a really fun game! I got all the way to level 24 and got a score of 720! I love how the diffculty slowly ramped up the more powerful you got! That was really good game design and it felt very polished! And the sounds were really well made, it didn't sound annoying to hear the death sound over and over again, or the shooting, so you know some thought went into their design/implementation!
Keep up the awesome work!
Holy shit, hands down one of the best character controllers I've ever played with EVER!! This is an absolute testament to hard work and dedication to making a game feel right! I mean this honestly could easily compete with AAA studio character controllers! I'm in love with it already!
I did find one bug though, When in the menu I couldn't leave and had to close the game and restart.