Hey,
Thanks for writing that. We really appreciate it. What would that involve? Our plans didn't really go past having fun at the jam.
ted_f_p
Creator of
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It's very much a demo atm, sorry about that. Currently the select box is not working when multiple types of of objects are detected, so you have to click directly on the fox and then right click anywhere. The foxes are the "money gatherers" so you send them to other buildings and they keep bringing income. The Pathfinding weights are not setup correctly since I made the whole thing without colliders (until I needed them for clicks xD), that's why the foxes seem to be "waterproof" :D.
The actual game would have a skirmish vs AI and a multiplayer, but the procedural generation used up almost a full two days before I got it down right.
Thanks a lot for checking it out, we will definitely make it more accessible and more of a game with time. :D
Hey,
Thanks for taking the time to try the game and give notes :D. Totally agreed, we need more diversity on sheep, I'll add once I have time, changes to the mass and speed and hopefully we'll have different visuals as well.
I also agree that the intro screen is probably a bit confusing, I found myself doing the exact same thing :).
If I get the chance, I'll also add a switch to change between artstyles.
Hey, thanks a lot for the review, sadly I couldn't find any other song to fit the theme of the gamejam in the few hours that I actually decided to do this :D.
I've actually fixed the issue with the insane speed movement, thanks for that. Seems you have an insanely powerful GPU compared to mine and I forgot about that.
I'm very glad you liked the graphics, we took a toon shader and made changes to it to fit the theme. While the actual objects themselves are extremely low poly models, such as a pyramid for the ship, a polygon for the asteroid (of different scales and rotation starts) and a sphere for the bullet.
I believe you're right about the shooting range as well. Thanks a lot for your feedback :)