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Teddyoh

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A member registered Jul 04, 2017 · View creator page →

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I have rollers in the works, it's just a royal pain to line them up semi-properly with the tracks.

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This is actually fixed, last version of AssetForge messed witha  few of them, just haven't gotten around to uploading the fixed version. Due to the fact that I have a bunch of half-finished assets mixed in with my updated version, I am a messy person. I can upload a quick fix for you around tomorrow at some point if that would help?

Edit:

Download This is a version with the clipping issues fixed (I think), and with a few things that haven't been worked on as much as I'd liked. 

(1 edit)

Wow, that is a truly awesome and unique way of using them! I have a small fix coming shortly that will fix the issues with the faces on that "bucket" , but this is awesome and giving me new ideas to work with! 

I will release better tracks that will align a bit easier, as well as adding tracks that include rollers and etc. Can't give a precise date for this at the moment unfortunately, but it will be updated with lots more content when I have the time! 

I am very glad you like it!

You are a god among men! Great work!

My apologies, I logged off for the night right after my last reply. But I'd be happy to learn about it tonight if you have the time to spare (about 12 hours from when this was posted)

Woah! That is amazing! Do you mind if I link this as version 1.1? (Giving full credit to you of course). If you want to fix the current issues of the pack it's not like I'm going to stop you, this was simply amazing and must have taken a lot of effort on your part, credit where credit is due! 

I am really glad you like it! I was hoping to be able to expand on it whenever I get some time off as well, I still have a few ideas that I want to add. IF you do get things aligned would it be possible to get a .fbx file with one of the cockpits? It would make it a lot easier for me to get things aligned from the get-go.

The materials as well as the names are the same when using them in Cinema 4D, the problem happens when exporting from Cinema 4D into the FBX format, then importing that in blender, and I'm not familiar enough with Blender to fix it there, nor do I have the patience for it unfortunately. 

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Untracked

Teddyoh

So I'm partially ready to release the assetpack I've been working on for the last few days, most of it was just developed in a rush and I had a lot of frustrations with a lot of it, which in the end resulted in a bunch of small clipping issues and other bugs. I unfortunately don't have much time to work on this project for most of July due to to real life getting in the way, which is why I'm uploading this now, even with the bugs. 

Anyway, here is My AssetPack: Untracked

v1.21 Download - Full Credit for this update goes to Any_Key he did an amazing job at fixing a bunch of the issues with the pack!

Version 1.21

  • Fixed some issues with faces disappearing
  • Some new random unrelated assets were added. 
    • There is a duplicate hiding in here, will be fixed. 

Version 1.2:

  • Fixed some alignment issues -Courtesy of Any_Key

Version 1.1:

  • Fixed issue #1  Fixing the normals or "shiny" overlays on the tank models
  • Fixed Issue #3 Where all the models would create a whole lot of materials.

Again, all credit goes to Any_Key for this!

Example images:

Example 1

Example 2

Example 3

Known bugs: 

  1. A few of the blocks have a tiny amount of clipping problems and are separated by less than a cm, resulting in a bit of uglyness (This was due to how I've rushed through the whole project. (Tank tracks suffer from Major clipping issues - This will get reworked eventually and new tracks will be made that includes rollers and gears [there are also plans for simplified tracks, as these ones are difficult to animate without the original spline])
  2. Track covers need to be scaled to fit with their tracks. 
  3. The models are centered differently from what Kenney's are, therefore making them connect can be a bit of a hassle at times. Some of them aren't even centered at all..
  4. The tank blocks don't line up with anything except themselves, this isn't a bug, this is just me being lazy.

Installation instructions

  1. Go to your AssetForge Folder
  2. Extract into Collections Or extract somewhere else and place the entire Untracked folder into /Collections

Go here for Kenney's official instructions, which make more sense.


In my case it\s simply the way C4D exports, opening the same .obj files in blender yields the same results as presented by Kenney above. Where it just scales really weirdly.

Do you know if Fusion360 adds a basic material to the shapes you make? I had a similar issue with C4D when trying to apply a material and using the Phong modifier, which tries to smooth out the model a little as you're working on it. 

Ok, so something odd is happening with the scaling whenever C4D exports to .Obj as going through the process of exporting a different file format from C4D, opening it in Blender and then just exporting to a .obj file seems to solve it, a tedious process, but one I can live with. Thank you for all your help!

Jesus H.. But yeah, tried scaling it down to Nanometers as well, which is like 1/100000 of a millimeter in C4D. Will try opening it in Blender and get back to you. 

Only options is scaling. Usually leave it at 1 cm, tried converting the entire model to mm, making it scale in mm when exporting to .obj , also tried scaling it all the way down to 0.1 mm, and it still doesn't appear in AssetForge.

Any clue how much bigger? According to C4D it was within 50x50x50 cm. And turning it down to 0.5x0.5x0.5 cm still didn't seem to work. 

Can't for the life of me figure out how to export the models created in Cinema 4D properly, whatever is exported seems to just be empty when opening it in Assetforge. 

Screenshot of a square.

Square .OBJ file