I have rollers in the works, it's just a royal pain to line them up semi-properly with the tracks.
Teddyoh
Recent community posts
This is actually fixed, last version of AssetForge messed witha few of them, just haven't gotten around to uploading the fixed version. Due to the fact that I have a bunch of half-finished assets mixed in with my updated version, I am a messy person. I can upload a quick fix for you around tomorrow at some point if that would help?
Edit:
Download This is a version with the clipping issues fixed (I think), and with a few things that haven't been worked on as much as I'd liked.
Woah! That is amazing! Do you mind if I link this as version 1.1? (Giving full credit to you of course). If you want to fix the current issues of the pack it's not like I'm going to stop you, this was simply amazing and must have taken a lot of effort on your part, credit where credit is due!
I am really glad you like it! I was hoping to be able to expand on it whenever I get some time off as well, I still have a few ideas that I want to add. IF you do get things aligned would it be possible to get a .fbx file with one of the cockpits? It would make it a lot easier for me to get things aligned from the get-go.
Untracked
Teddyoh
So I'm partially ready to release the assetpack I've been working on for the last few days, most of it was just developed in a rush and I had a lot of frustrations with a lot of it, which in the end resulted in a bunch of small clipping issues and other bugs. I unfortunately don't have much time to work on this project for most of July due to to real life getting in the way, which is why I'm uploading this now, even with the bugs.
Anyway, here is My AssetPack: Untracked
v1.21 Download - Full Credit for this update goes to Any_Key he did an amazing job at fixing a bunch of the issues with the pack!
Version 1.21
- Fixed some issues with faces disappearing
- Some new random unrelated assets were added.
- There is a duplicate hiding in here, will be fixed.
Version 1.2:
- Fixed some alignment issues -Courtesy of Any_Key
Version 1.1:
- Fixed issue #1 Fixing the normals or "shiny" overlays on the tank models
- Fixed Issue #3 Where all the models would create a whole lot of materials.
Again, all credit goes to Any_Key for this!
Example images:
Known bugs:
- A few of the blocks have a tiny amount of clipping problems and are separated by less than a cm, resulting in a bit of uglyness (This was due to how I've rushed through the whole project. (Tank tracks suffer from Major clipping issues - This will get reworked eventually and new tracks will be made that includes rollers and gears [there are also plans for simplified tracks, as these ones are difficult to animate without the original spline])
- Track covers need to be scaled to fit with their tracks.
- The models are centered differently from what Kenney's are, therefore making them connect can be a bit of a hassle at times. Some of them aren't even centered at all..
- The tank blocks don't line up with anything except themselves, this isn't a bug, this is just me being lazy.
Installation instructions
- Go to your AssetForge Folder
- Extract into Collections Or extract somewhere else and place the entire Untracked folder into /Collections
Go here for Kenney's official instructions, which make more sense.
Ok, so something odd is happening with the scaling whenever C4D exports to .Obj as going through the process of exporting a different file format from C4D, opening it in Blender and then just exporting to a .obj file seems to solve it, a tedious process, but one I can live with. Thank you for all your help!
Can't for the life of me figure out how to export the models created in Cinema 4D properly, whatever is exported seems to just be empty when opening it in Assetforge.
Screenshot of a square.