Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TehRealSalt

5
Posts
605
Followers
7
Following
A member registered May 06, 2018 · View creator page →

Creator of

Recent community posts

Thank you! The plan is already for Episode 2 is to be a paid release. Still figuring out how much I will make it, but in the meantime if you donate any amount for E1 then you'll get E2 (and all future episodes!) as an update :)

The latest versions of GZDoom completely redid how the results screen works, which introduced a bug where you can't proceed on the results screen. We're working on a fix for this, but in the meantime using the version of GZDoom in the Full Download works as a temporary measure.

You need to make sure the port you pick is forwarded. The default is 5029.

Sounds like an out-of-date GZDoom install, not sure what system you're using but make sure that you're up-to-date. If you're on Windows, the full download has a compatible version already.

Hi, it's cool seeing people already interested in modding :)

I can already think of a few ways you could do this without me needing to add anything, but based on how your level looks, I would use an ACS script. ACS scripts are how all of Snap's maps do most of the advanced level changing. You can make one for your map by opening the "Script Editor" window in Ultimate Doom Builder.

The "SpawnSpotFacing" function lets you spawn any object at "Map Spot" things. You would place the spot thing, give them tags, then use the function to spawn robots in at all of the tagged spots. The script could repeat the action on a timer using a loop & delay, or happen when you step on a line, or when you activate a switch.

Don't really have room to explain further than that, but here's some resources you could look at to learn!

https://zdoom.org/wiki/A_quick_beginner%27s_guide_to_ACS
https://zdoom.org/wiki/SpawnSpotFacing