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Teiga

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A member registered Sep 30, 2020

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For the first week working on my top down 2d sprite rpg game, the first thing I wanted to accomplish was designing the overall idea, features that I needed to implement for a base feature game to work, goal features beyond that, overall feel of the game, story, and map design. I also wanted to implement charcter movements and transitional movements(animations). I have dedicated 3 or more hours each day to (hopefully) accomplish this.

Week 1:

1.A: A character controller for the game has been implemented with smooth switch animations between idle and walking. Choice was made to use only a right facing character and flip rotation on Y for left movements. 

1.B:Collision detection and z rotation deactivated to prevent character from spinning when hitting a box collider.

1.C:Shaking on collision removed with addition of camera controller. (Caused by transform function but using fixed update function removed issue instead of need for overhaul of character controller)

1.D:White line issue in Unity with sprite tiles fixed. Required a smart camera utilization package from Unity.

2. Map design has been created(on paper) and sprite assets for outside world have been obtained and set up in a tile pallete for use in Unity.

3. Story has been written, but will be limited(stripped) for the time constraints.

4. Features that can be implemented with time frame(out line for code and UML have been created but not yet implimented) are:

a. Fishing mini game

b. Inventory

c. Start menu/pause menu in game

d.1: Interact with npc who have 1-2 lines of dialog that may switch between for a slightly more dynamic, more natural feeling of character interaction.

d.2: enemies and combat

e. Simple quest feature ( fetch quest, kill enemy count quest)

d. Other features such as health, stamina, friendships, skills, xp, etc are not top priority and will be worked on if previous features have been implemented.

This next week I will be implementing enemy AI/combat, first map layout with camera constraints to map to prevent user from seeing beyond scene limit, simple inventory gui and currency, and start menu gui. Should there prove to be extra time this week, I will choose a feature from the extra feature list(d) to impliment and add to over quality of the game.

Next update will be next Sunday/Monday Morning.*

Thanks for the read.

*would anyone like a screen shot of progress next week?

Hello Everyone,

I recently joined this community because I have been wanting to become more involved with those like minded as myself and find motivation/inspiration to work on projects and improve my coding/scripting.

A little bit about me:

I am in my second year of university, working towards a BS in Computer Science. I live in WV, USA. I have always had a love for video games and want to work on them as a hobby on my free time. I do both my coding and artwork for other projects I have been working on, but will most likely use free assets or a cheap set for this jam session because I want to focus on actually making the game(scripting and development).

My idea for this game is a 2d pixel game.  I want to make an RPG slice of life game, relaxing to play. I'm still working on basic concept and story, and plan to have that written up by the 1st for this jam. But generally I want to be able to fish, combat enemies in a forest area, quests from npcs and/or a quest board, make friends with npc. I have other ideas, but I want to keep it simple at first and see how far I can get with that before I implement any other features. The biggest hurdle will be making an rpg slice of life, but with a twist to make it my own. 

I will be using Unity.

I will be posting here since I don't typically post devlogs on my social media accounts.

My biggest take away from this jam is to help improve my understanding of the Unity Engine, but also the C# language. I also want to just start a project and finish it. I tend to start things but never finish, so I'm hoping this can help me start a good habit of finishing things.

I also hope this helps one issue I have, which is deciding what I want to do with my degree. I have lots of interests, and want to see if game dev is something I want to pursue beyond a hobby.

Anyways, thanks for reading!

Best of luck to the rest of you.