The intro loops indefinitely until you attack an enemy, at which point a drum fill triggers and the main song kicks in. If your health gets to 2, everything but the bass and drums are lowpassed, which is even more intensified at 1 hp. Also, there's a hidden "coolness" meter, which increases when you dodge attacks, land hits, and kill, and decreases when you get hit. When that hits a certain threshold, the background music hits a new section. (I may have made the threshold a little too high.)
It's a little subtle, and intentionally blends into the background well, but the music is adaptive. Perhaps I should've outlined that in the description...
TekSoda
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I've looked through the documentation and the default SceneBattle.yml, and can't seem to find an option to enable the use of sideview battlers. Is there something obvious I missed, or has this not been added yet?
Edit: Okay, nevermind, I got it. If anyone has the same issue as me:
1. Delete "showAnimationOn: ActorFace" from SceneBattle.yml
2. Set "ShowAnimationOnHud" to false in general.yml
The YML from one of the examples was in the 00_Base_Demo/luna folder. I'm not sure if that's supposed to be a thing, or if it's a thing for anyone else, but if it is, this helps.