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teriyakisaurus

5
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1
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A member registered Jun 11, 2020

Creator of

Recent community posts

Nice work on yours! I love how coherent the direction is.

I didn't code gameplay @Hawk777 was the magician there, however, I believe RigidBody2D.applyimpulse does most of the magic for the bounces.

Here is the line:

https://github.com/Zereijin/GMTK2023/blob/main/game_scene/bumper/bumper.gd#L34

The entire project is in the repo and we used Godot 4.1.0 (it came out just in time!). You can clone project there and poke around!

Aw thanks. Great job on yours too! Yours was fun! The slo-mo feature was a life-saver in the last level of yours!

That's great! Amazing job on your first game and solo too! Most of my team (not me) has done multiple game jams before and at least one works in the game industry. Hope to see your stuff in the next one! 

It is hard! Definitely moments of (╯°□°)╯︵ ┻━┻ while testing. Thought I was getting better then, of course, shortly after release, someone utterly destroyed my best score, 56,000 which was all luck tbh. I'm elated if I can get under 100,000.

Oh my gosh. What. How? What strategy did you use? The best I got was 56,000 and it was mostly a fluke (I'm happy if I can get under 100,000!)