This is so good! Love the format, love the puzzles (though I am apparently not good at word searches on a time crunch lol) and the way they tie into the plot. A question for the team: do you think you'd use this format (as in switching between puzzle and plot, not necessarily the blinking framing device) in future projects?
Terpsikeri
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A member registered Dec 24, 2019
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Degraman: Act I. Vincent, Cassel & Loner comments · Posted in Degraman: Act I. Vincent, Cassel & Loner comments
For me, the amount of content and whether the games looks like something I will want to play over and over again always determines how much I'm willing to pay. There's been a lot of ~AAA~ games that cost $60+ but have main campaigns that are done in 30 hours or less if you rush, so I never pay full price for them anymore. Otome games with branching choices have a greater amount of replayability and the amount of content is always worth paying more for. Plus, you're supporting indie developers who put out far more creative content than bigger studios these days. This is a very long way of saying, based on the trailer and the sheer volume of content that you're putting in, I'd pay whatever you want!