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Terra Greatness

16
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A member registered Sep 25, 2022 · View creator page →

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I mean better than Minecraft 1, 10/10 Would recomend

Love the person who was the face model for the final boss, very attractive...

Hi thank you just sent you a friend request on discord, my username is terra_greatness

(1 edit)

Are you still looking for a team?  Your music sounds amazing! I am a programmer and pixel artist looking for a sfx designer and composer if you are interested.

Ok, I'll add that in the future

You have given alot of feedback, thank you, I'll try to go through your points one by one.

The player's shape and round hit box was largely inspired by some lore that will be added in later but mostly by a mechanic that will be added later of camera and player rotation to make the arm waving and wall jumping more natural


On the player colours, the lighting in future versions will be a lot weaker, in future the brighter colors will really help with visibility, and the game would lean a lot more heavily into horror, but horror would likely just be the seasoning of the meal


I really like the idea of making this a Rougelite, so adding a robot character is a nice idea and I like the colour purple, so you have me sold on that


I probably will rather expand the tileset than change the current one to be able to as you said : "boarded the enemy ship and need to wipe them out/get to the reactor chamber and blow it up/etc."


I have prototyped a combat system, where you currently only swing around a crowbar, so defeating aliens wil be the next priority


And again thank you for your large amount of feedback

Thank you that is a really good suggestion,I'll add that

Sorry, but what do you mean by some controlls, controller options?

Thank you for your feedback, but can you please describe what of the player looks out of place to you? I am glad to hear that it feels like meditating, but I can assure you, in future updates floating will be a lot more stressful

Thank you, could you perhaps tell me if there is something I can inprove on, and well done, that's a pretty good time

That is a weird bug I found in Godot and it's one I'm currently trying to fix with my engine I'm building within Godot

Yeah I plan to add that after the jam as well as a couple other things listed on the game page, I think I'll add button remapping in the full game

Thank you for your feedback, after the jam I plan to make the game less bland for example

These,


But again thank you for your feedback

You need to go to https://scratch.mit.edu/ create a black project and just import the file under the file options

I really like the Scratch aesthetic, reminds me of my scratch days

Good Luck! Good Luck to All