Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Terry Cavanagh

117
Posts
1
Topics
7,680
Followers
8
Following
A member registered Feb 11, 2014 · View creator page →

Creator of

Recent community posts

I'm still around! Just a little less online than I used to be

this is really great, congrats!

This was unintended. Fixed in 2.4.1!

https://github.com/TerryCavanagh/boscaceoil

It's just crashing. I've gotten a good lead on the cause, at last, so should hopefully have a v1.2 this week.

They're aware, but a new report never hurts!

Yep. I wrote some OS detection code on the embedded page to stop it from doing that

technical restrictions with the latest version of Godot, and some features that aren't supported by any Mac browsers yet. Hopefully that changes soon, when it does I'll update!

great, thank you!

hey hey - did this happen as you finished the level, or during it? I'm trying to track this down, but I can't replicate it, so please be as verbose as possible!

done!

Oh, this is great! Loved finding all the secrets.

should be enabled already, so the error is very mysterious!

Hey! That's weird - what OS and browser are you on? Can you try with another browser and let me know how that goes?

What are you talking about? I literally haven't used Twitter in months

Haxe!

Done!

https://terrycavanagh.itch.io/super-hexagon

New version is already uploaded on Humble! If you don't have access to the latest version there, contact them for support!

Should be available on your download page; if not, get in touch with itch support

ok, done!

This is really great, especially when it picks up the pace around the second stage. Keep up the good work!

Hopefully!

yeah, agreed - planning to add those to a post jam version!

ohhh I didn't realise, ah!

Nice little vignette!

This is really fun! Nice work!

This is cool, had some really nice moments like jumping over the geometry to get the key, and shooting the doors to make progress. Great entry for the jam!

Gorgeous and super polished game. Really nice jam entry!

Nice! This is a really well made platformer, especially for a jam game!

Really impressive entry! I haven't thought about Zuma in a long time, it's a great thing to draw inspiration from!

This is nice! Managed to stop the sequence after a couple of reboots! (is there a fishing rod secret?)

I *really* like this one. Charming as all hell. Thanks for entering the jam!

thanks for this! Gonna look into doing this properly for v1.1!

Oh yeah, I changed the collider at the last minute to fix a different bug, and didn't check that! Something to fix for an update, haha

(11078 is a great score)

Yep! Yeah it's supposed to be constant, it's better that way I think.

people keep mentioning this game, I should probably play it

Oh yeah, apparently the exported mac binaries need to be signed on a mac to work, which I didn't do. Gonna look into that for v1.1! In the meantime the old xattr -d com.apple.quarantine "Triangle Run.app" trick works!

haha, great - you're missing the .pck file though!

This is clearly not made in Godot - why did you submit this to the Godot game jam?