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Terry DuBois

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A member registered Feb 14, 2019 · View creator page →

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Hello! I'm trying to use GMLive on a constructor with inheritance, and I keep getting "Expected a statement, got ident"

Here is some test code:

function TestBase(_x) constructor {

    x = _x;

}

function TestDerived(_x, _y) : TestBase(_x) constructor { 

    if (live_call(_x, _y)) return live_result;

    y = _y;

}


When trying to update anything in TestDerived, I get:

[ERROR] Error in TestDerived:

[ERROR] TestDerived [line 2, col 45]: Expected a statement, got ident


Not sure if I'm doing something wrong here, but please let me know if you can!

I use GameMaker Studio 2 for most of my projects, such as this one. I also enjoy using Unity, Phaser JS, and Twine! I am hoping that soon I will get around to making a Mac version of this game, haha.

Ha, I never realized those arrays were a facade in a way. Thank you for fixing that in the new release nevertheless!

Hello! I just switched to GM 2.3 and was setting up GMLive again. When using the view_camera as an array, as in view_camera[0], GMLive throws an error claiming "view_camera is not an array". Although, it does not throw any errors when the variable is used just as view_camera. I have not encountered this problem before switching to GM 2.3. Do you know why that is?