You gave it a good shot, thanks for playing! I realized later that instructions were pretty unclear, not to mention that sharing both the interaction and shooting button was a bad idea.
tetrisk
Creator of
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Thank you! I get what you mean. I've had nightmares where just the sheer scale of something was enough to make me uneasy. But the origin of this idea was just after some brainstorming for the jam. At first I just thought of making it so that you escape a sun that's going berserk with solar flares, and that quickly evolved into giving it teeth and a creepy eye.
I hope to make another space horror game at some point, but with more fleshed out repair mechanics.
I loved this. I'm a sucker for that kind of retro graphics. I appreciate there being no jumpscares and instead focusing on making an unsettling atmosphere. And I was surprised to see the buying system after finishing a level, I'd love to see more of that. It's a good risk vs reward system.
(also had a good laugh at that intro lmao)