Is there an estimate on when 1.0 may be public?
TexanDog85
Recent community posts
Love the concepts to no end. Julian is a favorite. And the musk scripts are grade A. However, a few critiques:
It's a constant battle to upkeep obedience. I understand the competitive nature you're going for. But with constant day ending obedience losses, I feel I spend more time trying for gold and wasting days on obedience training. Keeping me from the story you're trying to tell.
Secondly, the dialogue. We love the dialogue. We really love the dialogue... maybe too much? On repetitive actions such as, I don't know *cough* obedience training? Among other do over events as well, there HAS to be a better skip for dialogue. After 120 days out of 300 spent on obedience training for example, I get the point, no need for the slow dialogue every time.
Lastly, I understand that outcomes of actions are by chance. But is there ANY way we could have a sliver of insight to what works best in these scenarios? When a high Speed advantage fails 5 in a row, I can't tell if there's something I'm supposed to do or if it's just luck.
Aside from those things, I love the story. I love the dialogue (the first time). And I love the direction that the world and story can expand. I understand there's much more to pour and this is just the beginning. I hope to play a better and better game as your passions thrive.
Thank you <3