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The Great Metaphor / TGM Games

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A member registered Nov 09, 2020 · View creator page →

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added to my list of games to check out, that should be enough to see what you release something

hey i just thought id let you know that this steam page makes me feel like ive consumed things im pretty sure itch would be angry at me for saying i consumed

anyway uh game looks kinda neet ill put it on my wishlist collection but i dont have the budget to  splurdge on a meme game right now so uhhhhhhh sorry. (I have the money to splurdge on a steam game but... you know)

Thank you so much! I'll check it out.

That did help a little, but even after pressing F11, the far right part of the grid, the far left part of the grid, and the hud are still cut off

the game's window is so big it goes off the screen. How do I fix it? can't it run in windowed mode?

Please read the README file! Prolog will only run on Love 11.3 (and presumably, later versions, once they come out). If you are on linux and don't download Love2d from the official site, you may not get the latest version.

VERY IMPORTANT FOR ANYONE MAKING LEVELS! There is an bug that I missed during development, where no matter at what location to try to save a level, it will save to appdata/local/metatanks/levels/[level pack name]. Metatank's development has finished and will probably not start again, so it's unlikelly this issue will be fixed

Minor apology: I accidently labeled this game "blind friendly" in the Accessibility Settings. it's not, I meant to put "Colorblind friendly": Turning on Colorblind mode forces all enemies to be bright yellow, the player to be medium cyan, and the background to be dark gray. My apologies to anyone who downloaded this game thinking it was blind friendly and found it wasn't.

I don't have arachophobia but I really do not want to cuddle the cuddle bugs-

If... if you count the treads as roling, than sure.

Yo this game seems rad

(1 edit)

0.9.5 should be coming out in the near future. Woo.
Edit: near future was nearer than expected

This is a really interesting concept and I'd like to see it in a more complete form. Although I'm not sure how to do the 4-way recursion level, since it always creates infinite players which causes the game to be sad.
Also it's aggravatingly difficult to tell where the player will go based off of the shot power indicator. Maybe that's just me though