Good idea and core mechanics, multiple uses for the disguise verb, the moment I realized I could disguise into moving objects it's like a whole new game opened up. Multiple routes and the intel achievement system adds a bunch of replay ability! Favourite part is the when you trigger the alarm and have to bolt to the exit, dodging a bunch of lines of enemy fire, the shots are signified well and felt fair. Solid game!
ThalesNagato
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Cool concept! The game was at it's best when the trap order made logical sense for example oven > fire extinguisher > shower but the kid > dishes (I thought it was a window) > attic > painting I just guessed by trial and error. The final payoff when you figure out the right order felt like when you're programming and you finally get the function right after testing and failing a bunch of time.