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The Gearheart

13
Posts
1
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A member registered May 09, 2017

Recent community posts

Apologies for the delay, I was caught up with some medical issues. I've gotten a chance to test it now and here's what I've found for the Index controllers: they do work as you've said!

Both controllers do the same thing, which is a good thing if you're going to be... doing something else with the other hand.

You move with the analog stick, but cannot rotate with the other controller's stick. Instead, you hold the trigger and moving the analog stick left and right to rotate by I think 90 degrees, and you adjust your view vertically by holding the trigger and moving the analog stick up and down, makes sense.

You access menus by holding down the A or B button. 

The Index controller's grip sensors do work to pick things up.

All in all, that's actually a fairly good control scheme I'd say!

I'm afraid not, it is barely playable due to the way controls are mapped, it doesn't move or interact like it should.

I'd be happy to test it if developed!

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Wish that there was more to the hypnosis part. Could use a lot more development but it's nice to see someone try and do a hypnosis themed VR game. It would also be nice if it could be adapted to Valve Index controllers!

Well, fall has long passed...

How do you get access to the circus? I started on my latest 0.2 save and have spent several days exploring the forest and town but nothing has changed.

I'm wondering if Oculus headsets in general are/will be supported, it's kind of jank to play on Rift S.

If you bothered to read previous comments, they announced in April on their Subscribestar that it's still in development with hopes to release the fully finished product in June.

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Pretty sure it's just that the page was updated, not the game files themselves. Final release is coming in June according to this post: https://subscribestar.adult/posts/104208

Well I got the hardware to answer my own question, it works pretty much without flaws as far as I can tell. Might be something I'm missing since I have no basis for comparison.

What would happen if you tried to use a different set?

Is it possible to rig this up to play with Oculus or WMR headsets?