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the_jonri

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A member registered Apr 03, 2019 · View creator page →

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Looks like you have some collision shapes that are scaled (which Godot warns against doing) and also your hull mesh is scaled (it's not allowed for the same reasons that Godot doesn't want you to scale collision shapes, but this probably isn't in my documentation).  The end result is that Hydro thinks your boat is a 1x1x1 cube and it spins accordingly.

When I resize the collision shapes and mesh and revert the scale to 1 for everything, it starts acting like a boat.  Once the shapes were working I had to bump up the mass as well.

I do want to make Hydro more ergonomic to use in the next version, so I'll make note of the scaling issue.  If I can't make it deal with scaled objects automatically, in the worst case I could at least trigger the warning icon to show up when a shape is scaled.

Can you share a minimal project that reproduces the problem?  I'd be happy to take a look.

On a side note,  I've started work on moving Hydro over to be a GDExtension for Godot 4.2 - enough GDExtension bugs have been fixed that it's finally possible to do so.  This should make Hydro much more accessible to people, and I'd love to be releasing that version with better-polished documentation and examples.  Any collaboration efforts would be much appreciated!

Yes!  Check out the godot3.5.1 tag in Github: https://github.com/godot-extended-libraries/hydro/releases/tag/godot3.5.1

It should work with any 3.x version, but if you do encounter a build issue, feel free to report it on Github and we'll take care of it.

The license is MIT.

Thanks for checking it out!

Totally off the wall and I loved it!  I liked your use of audio and the details on the boat.  However, you seem to have confused the terms "engine stall" and "shower stall" XD