Ahh cool, thanks a lot for your feedback! Enjoy the game :)
The joyful craftsman
Creator of
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Hi Cedes,
Thank you so much for your response! I'm thrilled to hear that you're enjoying the latest release :)
I've been trying to address the issues you mentioned, but unfortunately, I'm unable to reproduce them on my end. Could you please provide a screenshot to help me better understand and recreate the same environment?
Hello Cedes,
Thank you for reaching out with your questions! I'm more than happy to provide some answers.
Regarding the issue with bottles, I've identified a bug in the game. The intended behavior is that you should be able to fill bottles with water within a certain distance around your character. However, in my code, I accidentally squared this distance, making it much smaller than it should be. As a workaround, you can stand in water and right-click on the player's head to fill the bottles. This should do the trick for now.
In response to your second question, there are two periods of inactivity in combat gameplay:
- Player dead time: After the player strikes an entity, there is a brief delay of a few hundreds of ms before they can deal damage again. Using a tool like a sword can reduce this delay.
- Entity dead time: When entities are attacked, they have a short period of invincibility before they can be damaged again.
The delay you're experiencing may be the result of these two factors. In any case, I'll take a closer look to ensure there are no hidden bugs.
Regarding your last question, I agree that the planet generation in the game is currently unbalanced. I added an example of universe generation on the wiki (https://stellaria.fandom.com/wiki/Universe_and_planets?so=search&file=Universe_example.png). It may require traveling through several sectors before encountering a new planet. I'm actively working on the upcoming Alpha version, which should be ready by the end of the month. I've made changes to the universe generation and spaceship gameplay to enhance the overall space exploration experience.
Anyway, thanks a lot for your comments, they very useful for the development.
Enjoy your gaming experience!