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The Kooky Goopy Groupie

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A member registered Mar 24, 2019 · View creator page →

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thanks very much!

No sound but in personal opinion this is my faveorite of the concepts and all, need sound and a bit more challenge as even hard isn't that hard but fleshing this  idea out would be a great game

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It doesn't really fit the theme unless I'm missing something but it plays good and I like it.

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We should have this issue fixed up to my knowledge, where the servers should be online again!

The Game Can Work without using online functionality. Though it has a bit of complicated setup


Bassically you'll have to use the command prompt to run the following.


 "File Location*" "SERVER1" 

Where file location* = the exact path of the executable.

This runs a local host on your CPU for the servers, and allows you  to play the game. 

Were going to also see if we can get maybe s better server setup that stays round too but for now try using the above! (I'll also update the game with instructions for single play in a while)

Thanks to you too!

heyo! I agree with the color bit! But as for difficulty we need a bit more on basic enemy and platforming. And maybe even a few nerds to our first boss

Heyo  thanks for your feedback bone kapone was a bit overturned in some ways to make it where multiplayer was needed to beat em. 


Thar being said game has Full Audio. Are you sure  you turned up your computer?

It's not the worlds greatest game, by no stretch of the imagination, but it's my first game so ye

there was actually major plan things that got cut due to technical issues  The Robee( bee bots) would have had a mu.ch greater impact on the player and would be a swarm, having more of them would boost your power, thus being more inclined to the theme. For instance crouching makes a hive to spawn bees, attacking makes the bees attack, jumping is boosted more bees  you have in the swarm and so on.

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thanks a lot, we made the character yourself. Was difficult but ngl proud of the results! As for lack of gameplay, We kind of ended up having issues on the coding end which caused us to have to make minimal gameplay, but still was able to make something at least!

Also Here A mini Trailer!

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Heyo - This is Goopy here, And I have a simple update for ya! Progress is still going steady for our goal of getting done the game, Though I must admit the coding is a bit behind what I very much would like by this point we're still making some steady basic progress to our deadline. The main thing we got done today is all the sound work required for the project! It's nothing too fancy but hopefully, you'll enjoy it when you get to hear it!  But for now, I'm holding it hostage. Also found some interesting things with the software engineering, mainly that there isn't an easy way to go back to an idle state   See you guys on the 23 rd! And Be on the lookout for a short trailer in a bit!