Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Naughty Captain

517
Posts
4,685
Followers
15
Following
A member registered Aug 16, 2019 · View creator page →

Creator of

Recent community posts

There is nothing to be sorry for.

10 dollars on a sale is very ambitious.
I'm in France, and I calculated, that after Steam's cut and various taxes, if I sell the game at 15 dollars, I'll get about 3 dollars per copy.
I doubt I'll sell 60k copy. I'll be lucky if I sell 10k. A more reallistic number will probably be in the 5k territory.
At least it will pay for the next pc chan upgrade.

I don't know what the future holds. I can only hope it won't be another loss. If I did more than a hundred dollars, at least, it would have paid for the steam credit. I guess that's my first objective.

I will explore the bundle solutions. I have a few friends and contacts who could be as interested as I am. 
We'll see how it goes.
One thing is for sure however, I don't plan on stopping working on the game if it doesn't make me rich.

Thank you!

I didn't know about Mundo games. That is kind of sad.

Motivation is very important, and let's be honest, Money can be a very powerful motivation, and make the creation process a lot easier. Especially if it allows you to spend more time creating.

I don't think that steam will bring me millions, but if helps me finish the game it will already be a success.

And if it can help fund another game, that would be great.

That's pretty much where my dilemma stands. I initially planned to go for a 9.99 dollars price tag, but I have been told that it was pretty low, especially for a game that, once complete, will be a standalone without any need to buy a "season 2" or whatever. I've been told that 20 dollars would be fair. However, I find it a bit expensive for a game that isn't complete yet. So I'm thinking maybe 15 dollars ? or 14.99?

And I won't really have a choice when it comes to editing the tiers of my Subscribe star. Steam requires that wherever you are selling your game, you do not sell it cheaper than on Steam. I will have to comply. I can only hope that my subscribers will understand.

Well, we don't have enough wishlists to please the algorithm, that is for sure. But I don't see any way to get more so there is no point in waiting. If we are lucky, the sales will help the game climb in the algorithm's rankings. A miracle is still possible, although improbable.
Thank you!

That makes sense. Thank you!

Thank you for your kind words.

There are several successful AVNs developed by teams, so it can work pretty well, and the idea isn't foolish at all. And it is, indeed more efficient than a solo dev. Sharing the workload allows for a faster development cycle, and having someone to share ideas with is always a great help in any creative work.

For me, however, it's a more personal adventure and I'm far too deep in the journey to change anything now.

I did think about it, though. Not for Summer Scent, but maybe on some other project on which I could work as a writer while someone else would handle the visuals. Maybe when I'm finished with Summer Scent.

No worries, I won't rush anything. I am certainly eager to progress, but I won't publish anything until I feel like it's ready.

I do understand the frustration. if I could dev faster, I would.

Sorry for the late reply. 
I'm glad to see that you solved the issue.
That's the first time I see that kind of error.
Can I ask how did you solve the problem ?

Hello. Can you tell me more about the issue ?

Thank you !

(1 edit)

Yeah, I understand that. But as you said, it's not how I work. I'm finding my way through it though. We are progressing.

Never. I don't plan on publishing the game for free.

There is a walkthrough mode included in the game that should allow you to unlock most achievements, but nothing purely achievement oriented.

Hello.
If you already paid $5 for the a previous version, you should be able to download the latest version.
However, sometimes, Itch doesn't work properly. I don't know why.
Hit me up on discord if the situation doesn't improve and we'll look at what we can do.

(1 edit)

I do have some readers who will give me feedback, but I usually don't make them read my scripts until they are nearly done. I don't share something I'm not reasonably satisfied with.

I don't think there is that kind of feature in the Android port.
I will have to develop something specific. I'll put it on my list but it really won't be a priority.
Alternatively, you can look at some of the images through the achievement page.
Some achievements allow you to access a gallery. Maybe that can help.

Deal.
As in every game based on the renpy engine, you can hide the ui at anytime by pressing H.
I never thought that this feature could be interesting but I could imagine implementing it in a more practical and visual way if there is a demand for it.

Mid December probably.

Huhu.
If it was that simple, it would be great.
I'm gonna note that idea though, just in case.

Well, your other option are to either head to my subscribe star page (https://subscribestar.adult/thenaughtycaptain) to get the latest version, or wait for the release on Steam (https://store.steampowered.com/app/2994790/Summer_Scent/).
I'm really sorry for the inconvenience.

Hello.

It's a totally legitimate question.

To answer it bluntly: they give me more money. Most of my supporters have been funding me for months if not years. That two-week headstart is the least I can offer them.

These two weeks also serve as an extended beta test, during which I usually receive a lot of feedback I can use to correct the script that I will publish on Itch.

That's one hell of a compliment.
Thank you!

Thank you for your kind words.
I'm just trying my best to tell a good story.

Hello.
Sorry for the inconvenience.
I had to disconnect Stripe, and the cc billing option because I don't sell enough and the cost of using Stripe became ridiculous.
I don't have any other options.

Oh, I'm not rushing it. I only release when it's ready. And it's almost ready.

Yeah, good animations are really hard to do. But it's now expected from that kind of game. So I'll have to look into it, one way or another.

Thank you!
I'm still considering the animation thing. I just don't want to add somme crap animation just for the sake of having some.

Thank you for your kind words. I like to say that Summer Scent isn't a porn game, but rather a story with adult content. For me, the story and the character come first.

The end of this year, most likely.

Thank you. That's always nice when your work is appreciated.

Yeah, It's not always easy. Some scenes are pretty rough to write and some others are way more pleasing to work on. But I believe that it's what makes the game and developing it interesting. Life isn't just happiness. And all the negative makes the positive feel better. So... working on this project is quite taxing, at times, but I think it's worth it.

Thank you!

The coming update will progress all paths. I will go back to splitting with the next update. And I don't know yet how I will split the content.

Thank you for your kind words, and your support!
You're describing what I've been doing regularly since the opening of the Steam store page. And so far, it didn't yield any great results, so... I don't know. I will keep trying, of course, but either I'm doing it wrong or I simply don't have enough reach to have any significant impact on the numbers. I hope that the coming release will help drive some attention...

Thank you!

Thank you for your kind words !

Thank you for the advice! However, I've already tried that kind of thing and it didn't work for me.
Also, I don't work with Convergence anymore. I have found Convergence to be, more often than not, an unreliable parameter that has no real grip on quality. Your render can be 100 % converged and still noisy, especially if you render at lower render quality (which only effect, by the way, is to multiply your iterations).

Never. There will be no update to the free version. If anything, at some point, I will remove it and replace it with a proper demo, with a more actual but limited version of the content.

Thank you !

No.

I'm still considering it for some of the endings, eventually. But there won't be any pregnancy during the game itself and it will not be an element of gameplay.

No worries.

There are a lot of options, some are significant, and some are not. Some will change things on a large scale, some will only impact the current dialogue. It's easy to get lost. I wanted it that way thinking it would push the player to play and replay the different paths in order to find new elements of the story he could have missed.
However, I also do understand that it might be a source of frustration. Especially when you feel like hitting the same wall multiple times.

(1 edit)

Well, It's not grey for me.

Choose to help Eve and Jack will go out to the store. On his way back, he has the option to give Cassie a ride or not.
This option is greyed out because either you didn't help Eve, or you didn't give Cassie the ride she needed.

I hope that helps.