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The Naughty Captain

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A member registered Aug 16, 2019 · View creator page →

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Sounds good to me. Thank you!

Hello.

I still don't have a definitive answer to that question.
You will most likely have to rebuy it, but I'm not sure what is the price.

The Itch dashboard doesn't give any answer to that question. However, some components are worded in a way that makes me believe you should not have to pay full price. If you bought the game for 5 dollars and it is now 15, you should be able to "upgrade your access" with just 10 dollars. However, I didn't try it and cannot promise it will work.

If you try it, please, let me know if that is effectively how it works.

👍

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Hello.
I'm not sure how Itch works exactly. I think it's as you described but I didn't try it myself.
Please let me know how it works out for you!

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The affinity points you get do not matter if you do not have the right triggers. So you do not have to worry about the dominance poins if you don't activate Cassie's dom path. In the future, I might rework how the affinity points work.

That scene has been reworked in the full version of the game. And if it tells the same story, it tells it better.

But it is accessible here, right ?
What about GOG ?

That sounds like a good idea 

Hello.
The game is available on Steam. 
I don't think I'll everr publish the game for free as I am selling it on Steam.
The free version I distribute here will disappear at some point and I'll replace it with a shorter but more up to date version. A proper demo, if you will.

Thank you!

Thank you!
I try my best to make the characters and their interactions believable. I think it is the only way to properly convey emotions.
I'm glad to know you like the game.
Thank you again!

Thank you. I think transparency is important to create trust.
Have a nice day !

Thank you!
I'll do my best!

Thank you!

Thank you for your feedback !

Jack is growing up as the story goes. He still isn't overly confident, but he should "improve" before the end of the week.

Hey there.
Jack isn't an hyper alpha, that is for sure, but he is growing up.  He is just a regular 18 year old boy.
Not every mc has to be an insensible man of steel.
I'm sorry you didn't like it.

A detail concerning the achievements : at the moment, there are more achievements in the game than in Steam. These achievements will synchronize with Steam once they will be added to the plateform.

Yes. And it will most likely disappear in the future. I do plan to make a shorter but more up to date demo, in the future.
The v0.5.5 build will then be removed.

Well, thank you for your support!

There will be more achievements in the future. Steam seems to have unlocked my account in that regard.

I might go for a similar approach.
I can't keep wasting my time trying to make something decent while my skills are clearly not enough to do so, at least for now. I am learning stuff, so it's not entirely useless, but still.
Thank you for your insight!

Hello.
The only thing that is free is the "demo" build, v0.5.5.
The latest build has never been free.

Thank you for your purchase!
Make sure to leave a review!

I sure hope I'll get better at it.

The software I use doesn't help much in doing great animations but some other deavs manage to do decent things with it. I still hae a lot to learn and with time and practice, maybe...

The idea of publishing a version without animations first and adding animations later could also be interesting.

I'm still in the learning phase so I don't really know how much time it will really take me to make animations, rendering time is something that can be done during downtime, so I'm not sure it will be an issue once I'll get better. Fingers crossed.

Thank you for your feedback and your kind words.
We are like minded.

That's my opinion too. But there is a very strong demand for animation, to the point that some wouldn't even think of playing a game without animations. But would that mean that they would accept just any animations ? I don't know. I do think that quality matters. I do hope it does.

There is nothing to be sorry for.

10 dollars on a sale is very ambitious.
I'm in France, and I calculated, that after Steam's cut and various taxes, if I sell the game at 15 dollars, I'll get about 3 dollars per copy.
I doubt I'll sell 60k copy. I'll be lucky if I sell 10k. A more reallistic number will probably be in the 5k territory.
At least it will pay for the next pc chan upgrade.

I don't know what the future holds. I can only hope it won't be another loss. If I did more than a hundred dollars, at least, it would have paid for the steam credit. I guess that's my first objective.

I will explore the bundle solutions. I have a few friends and contacts who could be as interested as I am. 
We'll see how it goes.
One thing is for sure however, I don't plan on stopping working on the game if it doesn't make me rich.

Thank you!

I didn't know about Mundo games. That is kind of sad.

Motivation is very important, and let's be honest, Money can be a very powerful motivation, and make the creation process a lot easier. Especially if it allows you to spend more time creating.

I don't think that steam will bring me millions, but if helps me finish the game it will already be a success.

And if it can help fund another game, that would be great.

That's pretty much where my dilemma stands. I initially planned to go for a 9.99 dollars price tag, but I have been told that it was pretty low, especially for a game that, once complete, will be a standalone without any need to buy a "season 2" or whatever. I've been told that 20 dollars would be fair. However, I find it a bit expensive for a game that isn't complete yet. So I'm thinking maybe 15 dollars ? or 14.99?

And I won't really have a choice when it comes to editing the tiers of my Subscribe star. Steam requires that wherever you are selling your game, you do not sell it cheaper than on Steam. I will have to comply. I can only hope that my subscribers will understand.

Well, we don't have enough wishlists to please the algorithm, that is for sure. But I don't see any way to get more so there is no point in waiting. If we are lucky, the sales will help the game climb in the algorithm's rankings. A miracle is still possible, although improbable.
Thank you!

That makes sense. Thank you!

Thank you for your kind words.

There are several successful AVNs developed by teams, so it can work pretty well, and the idea isn't foolish at all. And it is, indeed more efficient than a solo dev. Sharing the workload allows for a faster development cycle, and having someone to share ideas with is always a great help in any creative work.

For me, however, it's a more personal adventure and I'm far too deep in the journey to change anything now.

I did think about it, though. Not for Summer Scent, but maybe on some other project on which I could work as a writer while someone else would handle the visuals. Maybe when I'm finished with Summer Scent.

No worries, I won't rush anything. I am certainly eager to progress, but I won't publish anything until I feel like it's ready.

I do understand the frustration. if I could dev faster, I would.

Sorry for the late reply. 
I'm glad to see that you solved the issue.
That's the first time I see that kind of error.
Can I ask how did you solve the problem ?

Hello. Can you tell me more about the issue ?

Thank you !

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Yeah, I understand that. But as you said, it's not how I work. I'm finding my way through it though. We are progressing.

Never. I don't plan on publishing the game for free.

There is a walkthrough mode included in the game that should allow you to unlock most achievements, but nothing purely achievement oriented.