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The Naughty Captain

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A member registered Aug 16, 2019 · View creator page →

Creator of

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Thank you!

Thank you for your feedback !

Jack is growing up as the story goes. He still isn't overly confident, but he should "improve" before the end of the week.

Hey there.
Jack isn't an hyper alpha, that is for sure, but he is growing up.  He is just a regular 18 year old boy.
Not every mc has to be an insensible man of steel.
I'm sorry you didn't like it.

A detail concerning the achievements : at the moment, there are more achievements in the game than in Steam. These achievements will synchronize with Steam once they will be added to the plateform.

Yes. And it will most likely disappear in the future. I do plan to make a shorter but more up to date demo, in the future.
The v0.5.5 build will then be removed.

Well, thank you for your support!

There will be more achievements in the future. Steam seems to have unlocked my account in that regard.

I might go for a similar approach.
I can't keep wasting my time trying to make something decent while my skills are clearly not enough to do so, at least for now. I am learning stuff, so it's not entirely useless, but still.
Thank you for your insight!

Hello.
The only thing that is free is the "demo" build, v0.5.5.
The latest build has never been free.

Thank you for your purchase!
Make sure to leave a review!

I sure hope I'll get better at it.

The software I use doesn't help much in doing great animations but some other deavs manage to do decent things with it. I still hae a lot to learn and with time and practice, maybe...

The idea of publishing a version without animations first and adding animations later could also be interesting.

I'm still in the learning phase so I don't really know how much time it will really take me to make animations, rendering time is something that can be done during downtime, so I'm not sure it will be an issue once I'll get better. Fingers crossed.

Thank you for your feedback and your kind words.
We are like minded.

That's my opinion too. But there is a very strong demand for animation, to the point that some wouldn't even think of playing a game without animations. But would that mean that they would accept just any animations ? I don't know. I do think that quality matters. I do hope it does.

There is nothing to be sorry for.

10 dollars on a sale is very ambitious.
I'm in France, and I calculated, that after Steam's cut and various taxes, if I sell the game at 15 dollars, I'll get about 3 dollars per copy.
I doubt I'll sell 60k copy. I'll be lucky if I sell 10k. A more reallistic number will probably be in the 5k territory.
At least it will pay for the next pc chan upgrade.

I don't know what the future holds. I can only hope it won't be another loss. If I did more than a hundred dollars, at least, it would have paid for the steam credit. I guess that's my first objective.

I will explore the bundle solutions. I have a few friends and contacts who could be as interested as I am. 
We'll see how it goes.
One thing is for sure however, I don't plan on stopping working on the game if it doesn't make me rich.

Thank you!

I didn't know about Mundo games. That is kind of sad.

Motivation is very important, and let's be honest, Money can be a very powerful motivation, and make the creation process a lot easier. Especially if it allows you to spend more time creating.

I don't think that steam will bring me millions, but if helps me finish the game it will already be a success.

And if it can help fund another game, that would be great.

That's pretty much where my dilemma stands. I initially planned to go for a 9.99 dollars price tag, but I have been told that it was pretty low, especially for a game that, once complete, will be a standalone without any need to buy a "season 2" or whatever. I've been told that 20 dollars would be fair. However, I find it a bit expensive for a game that isn't complete yet. So I'm thinking maybe 15 dollars ? or 14.99?

And I won't really have a choice when it comes to editing the tiers of my Subscribe star. Steam requires that wherever you are selling your game, you do not sell it cheaper than on Steam. I will have to comply. I can only hope that my subscribers will understand.

Well, we don't have enough wishlists to please the algorithm, that is for sure. But I don't see any way to get more so there is no point in waiting. If we are lucky, the sales will help the game climb in the algorithm's rankings. A miracle is still possible, although improbable.
Thank you!

That makes sense. Thank you!

Thank you for your kind words.

There are several successful AVNs developed by teams, so it can work pretty well, and the idea isn't foolish at all. And it is, indeed more efficient than a solo dev. Sharing the workload allows for a faster development cycle, and having someone to share ideas with is always a great help in any creative work.

For me, however, it's a more personal adventure and I'm far too deep in the journey to change anything now.

I did think about it, though. Not for Summer Scent, but maybe on some other project on which I could work as a writer while someone else would handle the visuals. Maybe when I'm finished with Summer Scent.

No worries, I won't rush anything. I am certainly eager to progress, but I won't publish anything until I feel like it's ready.

I do understand the frustration. if I could dev faster, I would.

Sorry for the late reply. 
I'm glad to see that you solved the issue.
That's the first time I see that kind of error.
Can I ask how did you solve the problem ?

Hello. Can you tell me more about the issue ?

Thank you !

(1 edit)

Yeah, I understand that. But as you said, it's not how I work. I'm finding my way through it though. We are progressing.

Never. I don't plan on publishing the game for free.

There is a walkthrough mode included in the game that should allow you to unlock most achievements, but nothing purely achievement oriented.

Hello.
If you already paid $5 for the a previous version, you should be able to download the latest version.
However, sometimes, Itch doesn't work properly. I don't know why.
Hit me up on discord if the situation doesn't improve and we'll look at what we can do.

(1 edit)

I do have some readers who will give me feedback, but I usually don't make them read my scripts until they are nearly done. I don't share something I'm not reasonably satisfied with.

I don't think there is that kind of feature in the Android port.
I will have to develop something specific. I'll put it on my list but it really won't be a priority.
Alternatively, you can look at some of the images through the achievement page.
Some achievements allow you to access a gallery. Maybe that can help.

Deal.
As in every game based on the renpy engine, you can hide the ui at anytime by pressing H.
I never thought that this feature could be interesting but I could imagine implementing it in a more practical and visual way if there is a demand for it.

Mid December probably.

Huhu.
If it was that simple, it would be great.
I'm gonna note that idea though, just in case.

Well, your other option are to either head to my subscribe star page (https://subscribestar.adult/thenaughtycaptain) to get the latest version, or wait for the release on Steam (https://store.steampowered.com/app/2994790/Summer_Scent/).
I'm really sorry for the inconvenience.

Hello.

It's a totally legitimate question.

To answer it bluntly: they give me more money. Most of my supporters have been funding me for months if not years. That two-week headstart is the least I can offer them.

These two weeks also serve as an extended beta test, during which I usually receive a lot of feedback I can use to correct the script that I will publish on Itch.

That's one hell of a compliment.
Thank you!

Thank you for your kind words.
I'm just trying my best to tell a good story.

Hello.
Sorry for the inconvenience.
I had to disconnect Stripe, and the cc billing option because I don't sell enough and the cost of using Stripe became ridiculous.
I don't have any other options.

Oh, I'm not rushing it. I only release when it's ready. And it's almost ready.

Yeah, good animations are really hard to do. But it's now expected from that kind of game. So I'll have to look into it, one way or another.