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i downloaded the game over 90 times
My 2d platformer multiplayer game -grandpa wars -has been released!!!
get into engaging and tensive fights with your friends. with each server supporting up to 4 people at a time unleash all the chaos as you can!
Get onto your skateboards for absolutely free!
watch the trailer and read my itch.io page for more details-
hello everyone ive been working on a game since 2 years now, its a multiplayer fps
This is its 2nd devlog,the game is meant to bring back a more arena style gameplay or a more shooting focussed rather than slow or tactical gameplay with custom gamemodes.
ive released a clean mordern looking ui pack to fund this game as i need a few assets to continue and make the game look better or just have more content. The ui pack ive made is has multiple variations of black and white ui icons each handdrawn, perfect for any actiom game or even just a website :)
By buying this product you are directly funding my game and i appreciate all those who consider that ♡ thanks!
The product - https://the-nodebook.itch.io/mordern-easy-ui-pack
Heres implementation of my own ui in my game :)
hey everyone my game mago is finally out i'd really appreciate it if you all give it a try please do check it out and give it a try:D
Here is the trailer of the game and you can check out more about it at.
Its a third persona and more top down indie medieval fantasy game with a story line that is totally connected with a simple decent short gameplay, mago is insightful for the players if noticed and connected with everything, thank you!
https://the-nodebook.itch.io/mago
Hi everyone!
For more information than the given below check out the itch.io page at
https://the-nodebook.itch.io/mago
"Mage" in the beautiful language of portuguese, Mago has a story yet a confusing one based totally upon a warrior who is on a search to find himself through the process of helping others. It is often found and logical to say we as humans are no different, we all love to help those around us and grow in the very process. The story of Mago is based upon this concept in the simplest way it could be put out, the game is not exactly defining the help because its a game and the best way to put it out was helping people doing physical work for them and that is absolutely what I've done. Well the concept of helping others comes from that of despair over here at the very least, In Mago you play a character who has not yet found an actual purpose and questions upon why or how, and comes up to the conclusion that the best way he probably could find one is by helping those who need it. Mago a game here is based in such a way that you play a character who is 'purely not selfish' for a huge amount of time.
As you play you will encounter different things which come into your way as obstacles and you will have to totally face them to actually complete the purpose or to help, The game starts with those who are in extreme help of it and those who cause them to need help, As you play you will uncover parts and parts of the story and a whole back story that empowers the main back bone helping you as a player to figure out the very ending coming before it actually does.
I wanted to make something totally relatable to all of us yet different and this game was probably the best way-. The_NodeBook
Mago is a low-poly game which has two weapons that is the bow and the sword shield combination, you fight various enemies uncovering a story as you go through it, The game has a vast yet optimized free roam, you can change the characters clothes and move around toggling the different missions or just exploring really, yes the dragon you've seen in the trailer plays a role in the game and if you haven't yet seen the trailer then here it is.