The-Pendulum
Recent community posts
Thank you so much! I'm happy you enjoyed the walkthrough—it means a lot to hear that. Your game was a ton of fun to play, and I’m hella stoked it’s inspiring you to keep creating! Honestly, I’d love to see more work from you in the future, so keep going with those skills. The potential you’ve shown here is awesome, and I know your next projects will be even better! Thanks again for making such a unique experience, and I can’t wait to see what you come up with next!
First off, I really enjoyed the hand-drawn art style. It added a lot of charm to the game and made the experience visually appealing.
However, I did find the gameplay a bit tedious. With 25 different endings, the variety is impressive, but the random starting points make it difficult to navigate. Sometimes the game starts with the cross, knife, or stranger, and it’s hard to predict how my choices will affect the outcome. Without any hints or guidance, it can be overwhelming to figure out how to reach all the different endings.
I think it would be helpful if players could choose their starting point or if there were some clues about what each choice might lead to. For instance, knowing that talking to the stranger could open up specific paths would make the experience less frustrating. (Additionally, the lack of an easy way to restart, aside from force-closing the game, can be a bit off-putting.)
Another suggestion would be to add a toggle option that highlights the choices players have already made. This would help players keep track of their decisions and understand which paths they’ve explored, making it easier to discover new endings without accidentally repeating the same ones.
Overall, I like the concept of the game and the creative direction you’ve taken. With a few tweaks to make the choices more transparent and to allow players to navigate the game more easily, I think it could be even more enjoyable. Thank you for your hard work on this project!
neat little horror game with some eerie vibes, but it’s got a few quirks that need ironing out:
1. House-Level Freeze: After losing, the mouse just won’t cooperate during the gameplay (can't change the screen and won't let me turn back when I turned around) leaving me stuck and forcing a restart. Not ideal.
2. Hallway Anomaly: Saw the door open, marked it as an anomaly, and... nothing. Maybe it’s a different option, but still, frustrating!
3. Symbol Clarity: A bit more explanation of what those mysterious symbols mean on the screen would go a long way—the same goes for the lever by the computer. A little clarity in the basics section would be golden.
4. Locked Doors Confusion: Maybe add a note on the main menu about the middle and right doors being locked until you clear the first level. Save us from unnecessary head-scratching.
5. Grammar Tweaks: The basics section could use a slight rewording to make it feel polished.
6. Creature Design & Jumpscares: Love the creature design—seriously creepy. Also, I hate you (in a good way) for that jump scare. Nice touch!
Overall, it’s a cute game with great potential. Fix those bugs, and you’ve got something special here!"