jokes on you i got 32
The Pomegranate Curse
Creator of
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I see more runs on here than last time i was checkin' by, so I figure I should say, there's a speedrun.com page for shelled shinobi, for anyone interested. If ur not, that's fine, but some people might enjoy it, and just not know about it.
https://www.speedrun.com/shelledshinobi
Sincerely, The Goddess of the Game, Crayonatee.
since you still have to be fairly close for most enemy-based abilities to be usable, that means that trying to aid enemy-based movement to get to enemies more easily realistically saves less time. as such, i would honestly see windblast being used sooner than i would grappling hook. sorry.
altho i've started looking at vortex and it looks kinda interesting.
only two things of real bad note for me:
- since invincibility can go through enemies and damage has a small pop out, the player can keep popping out inside of an enemy and just get trapped. not a big deal in normal play, but i'm trying to speedrun, which means not killing enemies, and from there you get the idea.
- escape button. i personally kept pressing escape at first to pause the game to reset (obviously not the controls but i'm used to osu), and i got annoyed pretty quickly when it just closed the game.
otherwise, clean concept. unique, well thought out, and well executed.