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The Silent Mage
Creator of
Recent community posts
Hey, thank you!!
Another tricky question (sorry again): the rules seem to point at the fact that a Mancet can use “magic” to describe any kind of action, turning the check to a spell check.
so, I.e., I can use magic to hide or pickpocket, as well as to blast someone.
But what about actual “spells” then?
Hey, a couple of questions if I may!
1) At pg 15 you state “In the case of Strain or Covenants, you do not gain a Bloom or Scourge mark if you choose the results of that bonus die, regardless of that die's outcome. Describe how you are helped based on the die you chose.“ Does this means that I should use different coloured dice and that, in normal conditions, I gain Bloom or Scourge respectively when I choose to Strain or take a Covenant in normal checks?
I ask before I’m probably missing that part xD
2) How many spells are you supposed to know at Mancer’s creation? I ask before it seems you know them all, but you have the ability to learn one through advancement so… Sorry again if I’m missing the point!
3) Any advice for duet games? With bonds being really important, I thought it would have been fine to run a full fledged GM-Mancer, so I can let the player add some stuff for free downtime for me as well. On the other hand I thought about adding a non Mancer assistant or a companion of sort, regularly developing a bond through role play, basically acting as a bonus die reserve to compensate the absence of other players, but still being relevant in RP terms (imagine a squire, or a friendly scholar actually helping in the background, so to speak). :)
Still, this game has a strong classic feel and I can really see it working in an open table styled campaign!
Huge game :) As a Breathless designer myself, I want to share my love for this book. Recently played an “alienating time paradox” hard sci-fi scenario with a single player and we had a blast with all the table inputs. :)
I always expand a bit on the Role utility and such, but in general, this game works wonders to show the genre. :)
I might advice, for any future revamps, that Role might grant more than a d12, like customisable stunt actions (I did a similar thing in my Breathless Dungeons game, you can check out the preview to see what I mean, if interested :) )
I might polish and post my above mentioned Cargo scenario someday soon :)
Hey! Thanks for your post!
You can listen my releases on the Bandcamp link in the itch homepage! But here it is!
HERE IT IS! ❤️
This game is wonderful. I made a group of undead serving a weird Lord Acererak and we had fun for hours. Possibly starting an open campaign. XD
It’s brilliant: it really shows how PbtA related games can be far less restrictive and the addition of FitD like mechanics and cycles makes it a funny and well thought experiment!
hey! Bought the Italian version and we are playing it obsessively xd
We managed to create an open table built around the development of the "east NYC".
This game is nuts. It's easy to build upon and we are connecting all missions
since, no matter the table, they're all members of the same team: the spark you pick helps a lot in defining your shelter as men and, thanks to the free form approach, we are free to focus on some private life matters.
Absolutely one of the most surprising games I've ever played ( and I play lots of them).
Kudos mate!