Yay, I'm glad the atmospheric aspect of the game translated well. Thanks for playing!!! :D
TheArchitect
Creator of
Recent community posts
Hii! I just released my debut game 'The Lonely Architect'! Please let me know what you think! :)
The Lonely Architect is a 2D atmospheric platformer that delves into the subconscious of an overworked architect struggling with isolation. This debut game from Odaro Eguavoen, solo developer behind Ekosodi Games, started off as a demo which won a Top 25 Finalist position in the ‘Safe In Our World’ 2024 Game Jam.
Using a series of eerie spaces and landscapes, a desolate atmosphere becomes the backdrop to this minimalist game.
The game has two game modes:
BUILD MODE
A 2D block building mode. Use a series of blocks to create unique architectural structures and illustrations in an empty, grid-based world.
STORY MODE
This mode visually illustrates the narrative behind the game through a series of platform puzzles spread across four acts:
ACT 1: Emptiness | ACT 2: Heaviness
ACT 3: Who Am I? | ACT 4: Where is Home?
Each act explores a different theme and point in the architect's journey towards and out of loneliness through surreal environmental storytelling.
As you explore these different aspects of his mind, you encounter reflections of his mental state and the obstacles he faces, leading to an unusual epiphany.
GAME PAGE: 'THE LONELY ARCHITECT'
Wow thank you so much for this, i really appreciate the compliments about the art style, theme and opening cutscene.
I looked up the game you mentioned and wow, it would have been great to know about such a game during development as it captures the tone my intro cutscenes aimed to accomplish. Its good to hear that this reminded you of that game.
Also thank you for the highlighting the few bugs you ran into as I wasn't aware of these. I guess this is why its important for another set of hands to play your game before release cause I may have never encountered these particular bugs. I'm currently working on a fleshed out version of this game so this is a massive help.
Also, the screenshot of the bug where the player is laying in the air instead of the bed is hilarious, might make it my new wallpaper XD
Thank you so much for the feedback, I'm glad you got to experience a significant portion of the game. For the next version I'm definitely going to use a more cohesive input system so there is controller support. May I ask why you stopped a little further than the falling debris? Was it frustration from keyboard controls or a bug? Thanks again, this is my first piece of feedback so it honestly means a lot.