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thebaddie

16
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A member registered Dec 17, 2019 · View creator page →

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Thank you :) well the original idea has been way limited by the short game jam time, so I had to cut out a lot of stuff. I'm planning to work on a full version but first I'd like to have the more feedback on the idea I can

I'm glad you enjoyed it and thank you for the kind words :)

Thank you :) I tried to keep enemies simple to speed up the animation process due to the jam deadline but with a clear style in mind. I will consider your advice about enemies spawn for a next update

In your video it looks like you have some sort of "auto fire" on, you should be able to choose when to shoot and do it in 8 directions, something is going wrong for some reason. You're right the development time was so short that the game lacks of a proper ending or intro. Also the enemies/diyng mechanic was way semplified compared to my originale idea. Maybe I'll keep working on the game to move it from this demo stage to what I originally had in mind. Anyways thanks for playing and for your video review :)

Thank you for playing the game and for your great feedback :) I'll keep following your channel and the cool 8 Bits to Infinity community <3 see you soon for other jams!

Thank you. I'll fix the bug  for sure, I'm glad you had fun :)

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Thanks for your feedback :) I had a lot of fun making the animations and scratching my head figuring challenging puzzles, maybe more than programming the whole game :D

Based on feedbacks I'll see if it deserves to became a full game in the next future, maybe I'll make a mobile version too, I think that swipe gesture could fit very well

About that bug, I'm aware of it (even if it happens to me 1 out of 10 clear runs, but maybe because at this point I know any move and timing) but I had no time to fix it before the Game Jam deadline. I'll fix it for sure as soon as i can