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TheD3v1lHerself

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A member registered Jan 24, 2024

Recent community posts

Is this build much different from the testing build?

No problem! I’m happy to help!

Oh ok! So I’m not sure if it’s supposed to, but basically when you have Brookes wear the Ring of the Chubby Chaser while inflated or waterlogged, it’ll still ignore the overworld speed debuff as if she was wearing it while fattened.

But when you press Optimize in the Equipment menu while wearing the Ring of the Chubby Chaser as Brookes, the ring stops working while she’s inflated or waterlogged (still works if she’s fattened tho). This happens even when nothing is swapped out after pressing optimize.

The same effect will happen if you manually take the ring off, put some other accessory on, then switch back to the ring. 

I can only guess what’s happening behind the scenes, but I think what’s happening is that pressing Optimize will act as if you had taken all of your equipment off and put all of the best stuff on, even if you already have the best stuff on. So if it’s “taking off” the Ring of the Chubby Chaser and putting it back on, it kinda breaks it.

Also, using any of the items that change your state (Thick Meat, Puffy Lifting Ale, etc.) will fix it and will let you ignore the speed debuff again. 

No problem. I'll take any excuse to play through this game again lol

These are the thorns in the Seal of Wind I wasn't able to bounce over

Ok, so I played through as much as I could of the normal route of this version, and here's my feedback and what I found.

First, some minor things. 

1. I noticed that whenever I would autofill Brooke's equipment while she was wearing the Chubby Chaser item and was inflated or waterlogged, she wouldn't keep the speed buff after leaving the menu, even if the Chubby Chaser item was never swapped out.

2. Whenever I would spring an inflation trap, the red bar in the minigame wouldn't show up, making it impossible to tell whether or not I was losing. I even tried doing nothing in the minigame and the bar didnt show up. This also applied to the drinking game, but the parts in the drinking minigame where it says "Keep Going" and shows you the green bar would still show.

3. After beating the chocolate monster boss in the candy factory, I was able to speak to the head Gally in her office as if I had just beaten her regular boss fight. This would replay the cutscene where Gally #003 joins the party.

4. In the cave where you look for Vanessa, you're able to bounce over the doors that are covered in slime and get into the room where you have to fill a resevoir with water to be able to cross the gap with pool floaties (not the one where you can learn how to swim, the other one). I wasn't able to do anything in that room before actually getting the ability to shoot water, but I figured it was worth mentioning.

Now for the only major thing I found. 

I was completely softlocked after unlocking the Bounce ability in the Seal of Wind. For some reason, I just was unable to bounce over the thorny bushes that blocked the path to the boss room, basically not letting me make any more progress in the Seal of Wind.

As for the new content, it all seems very well-made, as I wasn't really able to find anything groundbreaking in it. The new areas seem very lively and the new characters are adorable.

I might do a vore run in this version to see if there's anything funky that happens in there that I might've missed.

It sucks to see my favorite character go but if this is what must be done then so be it. Either way, I'm excited for the upcoming patch. I'm sure it will be amazing!

Lol, no problem

Walls are merely an illusion

Love the new fairy sprites! They're so cute!

She does like 560 damage every turn, I can barely get 3 hits on her before she knocks me out

Is fighting Jill before the paladin mandatory for the vore route? Cuz i've been trying to beat her over and over to no avail.