Hope you are visited by someone who can be convinced to unlock it for you, and then ask for help with it. That, or get walked with a leash next to a statue that can remove it. Another option is to focus on getting your gag removed so you can use the unlock spell by yourself
thedarkone1234
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Well, to be fair this is just about choosing to render the hover/interact sprite rather then the existing sprite (at least if we don't consider bondage variety), and there already exists code that renders that model, but on hover. It should be less prone to bugs than any actual new feature, assuming it isn't too many heavy calculations to render all NPCs on screen at once
A random question that rose to my mind the moment that I saw that 5.3 has character sprites for all Humanoid NPCs just like the character (Fuuka is so damn cute)
How heavy on the performance / how hard on the development would it be to use these models, downsized, instead of the current sprites, so we can see our own character (smaller) and all the NPCs on the world (possibly including their various bondage situations) and not only when interacting with them?
Worked around that only by reloading a save until she went for the guard instead, then I discovered another bug: I couldn't move after the bed end until I teleported somewhere else (and the villa was reset, but not fully, the guard-key doors were still open so I just went to the harder option of the boss fight straight away)
I would guess you were missing training Seles to use smokescreen and keep the two constantly blind/confused, while Eileen saves all her CP to heal and Kaie also blinds whenever both the confusion and the blind from Seles misses or wears off.
Besides that, generally when fighting several strong enemies, focus all fire on one, then as soon as you bound her, secure her bindings at least once. Then you really don't have to worry about her anymore (Alyssia didn't even struggle, she just glared all the time. Maybe the AI decided its hopeless)