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TheFrees

10
Posts
A member registered Jun 25, 2024

Recent community posts

Very fun, lots of mechanics to explore. Good progression system! I like how all the necessary info was succinctly given to the player, and other mechanics and interactions were left for the player to discover(eg., the phase walk ability allows you to phase through the black hole and come out the other side with momentum. I wouldn't have figured that one out w/o a friend). I like that the refactored hyperarmor changes the player model. All of the abilities are fun to use, and the upgrades as well. Having to learn that going right is most effective, and then using the dash and double jump effectively, there was a lot of "secondary" skills to learn(eg, skills that can't be explained, but you need to learn from experiencing the game). That makes for a more complex and a more long-lived game, in terms of gameplay loop. It would be neat if there was something on the very edge of the "map" that you could collect, or that would bring you to another location? Not sure. I think there is good potential for more development, or even a bit of a story to go with it.

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I like the platforming parkour puzzle idea. I think you could develop the idea more, with less intuitive jumps, perhaps for some jumps you have to jump downwards from a higher platform that then takes you farther. Fun little game. Would like it if it were longer :D

It would be nice to skip the cutscene at the beginning. I like the music. I didn't get very far, so idk if there's a point when you actually save the princess, but if that doesn't exist it should.

It would be more enjoyable if the rare gravity carrot was predictable but shorter, so that you wouldn't have time to grow a whole crop during the rare carrot time frame, but had to save up from a previous crop growth.

Really fun to figure out! Kinda Bloons-ey... But I enjoyed making a big boy solar panel. Other than that, I think the map design could be improved. Gud game

I like the game a lot! It would be useful if the color difference between the 2 tanks was more obvious. Very fun concept. Pro tip: keep the tanks on their respective sides and it's easier :D

I like the character design a lot! I wish you faced left if you were moving left. Fun game, just missing quantity of levels

I like the idea! Fun to mess around with, but my highscore(8) was hard to duplicate.

I'm confused about the goal. Is it just to press as many buttons as possible? Or is there something that happens if you do them in a specific order or pattern?