Hello! Bought Epic RPG World - Crypt , Sewers and Old Prison. I'd like the unity versions of these assets, please! At goldenbowlgame@gmail.com
thegbow
Creator of
Recent community posts
Hello, everyone!
I've been away for a while, I know.
Why?
Sadly, I'm not a full-time game developer. I learned the craft by myself, started when I was on the 4th year of med school - I'm currently on the 6th year. With Covid-19 upon us, the university decided to double our schedule (which was already nuts) so it's been pretty hard for me to find time to work on the game while remaining sane. However, complaining won't help! I'm working on the game whenever I can and I'm tighting my personal schedule up, and so now I can say that I'll be able to work on the game with consistency, even with a crazy university schedule being imposed on me.
Patch notes for the new release
- Ability to load / save your game. Your progress won't be lost even if you close the game. Yay!
- New level mechanics added - Crates! Time your shot right to get a good reward! If you time it wrong though... something bad might come for you!
- Safe zones added to the game. In these safe spots, you won't lose money if you die!
- Multiple improvements on the Bounty Hunt Death System and bug fixes regarding it.
- More balanced enemies and mini-bosses. Overall, the game feels a lot more fair now.
- Better tutorials. Proper Chernobyl tutorial added.
- If you finish the 3rd level, you'll get to explore an area that's still a work in progress!
- Tons of bug fixes. In fact, if you manage to find a bug now, you deserve a prize!
That's it for now. You'll be hearing from me again soon!
Download it here, free! https://thegbow.itch.io/the-golden-bow
It's finally out, Cap'n!
You can download the newest version here: https://thegbow.itch.io/the-golden-bow
If you want to see a detailed chagelog, check it out here: https://thegbow.itch.io/the-golden-bow/devlog/122267/a-whole-new-level-is-now-avaible
Thanks! I hope you'll have a blast playing it this time!
Looking forward to your feedback :)
I'm working on the 3rd level as we speak. I should be done with it in 1 or 2 weeks. It has plenty of new mechanics and the first REAL boss battle so it'll take longer than usual.
The most recent build can be downloaded here: https://w3g3a5v6.ssl.hwcdn.net/upload2/game/541840/1888059?GoogleAccessId=upload...
It contains the same levels you played, with some quality of life improvements. You can view the changes made here: https://thegbow.itch.io/the-golden-bow/devlog/118603/patch-notes-build-ver-02
If you prefer, you could wait until I finish the 3rd level and upload an even newer build instead of downloading this one. I can notify you when I upload it, if you wish.
I never laughed so hard before! Your edits are godlike, I love it!
There's a newer build avaible for download, with a bunch of updates compared to the one you were playing. It has easy mode, camera customization options, better hitboxes, jokes and tips on the game over screen to help you progress and more! If you ever plan on continuing to continue playing, try updating it :)
Pro tip: To kill the bats easily, jump and shoot down when they're coming at you.
Thank you so much for playing, Luke, I really had a blast watching you play! I'll share this video everywhere I can!
Greetings, dear players!
Thank you all for playing the game and giving me your feedback.
I've planned some changes according to your recent feedback and I wanted to share it with you, to show how important your activity has been!
No more babbling, lets get down to it!
1. Shorter intro cutscene. I plan to make it shorter by removing unecessary speech balloons while still maintaining the message that needs to be conveyed. This will make the progression pace a lot better.
2. Option to lower the difficulty settings. Most of you couldn't beat level 1. The game was supposed to be super hard, for a variety of reasons. One of them is to spread the message that with persitence and patience you can achieve anything, no matter how hard it is. Videogames taught me many things, and I want to help you to to become a more patient and persistent person by the end of the game, just like Dark Souls helped me to achieve that.
But, thinking about it, there's a huge contrast here. The game visuals are cute, the story is funny and silly... and the difficulty is FREAKISHLY HARD? At first glance, the game might attract more casual gamers - and hey - the game should also be for these players. So I decided to implement an easer mode (it'll still be hard though, consider it a medium difficulty). On it, there will be less traps, more shortcuts, and less meaningly placed enemies. I do not plan to change the difficulty of bosses and mini-bosses on this setting.
3. Fun quotes and tips on the game over screen. If you played the game, you know that you'll die a lot. Worry not though, dying will be fun! I plan to make a bunch of different quotes and tips on the game over screen and make them appear randomly once you die.
4. Display all the controls in the pause menu. This is for the demo only. The official build will have customizable controls, so that won't be a problem. At the moment, if you skip the story, you'll miss some of the core controls of the game. By adding the controls in the pause menu, no one will feel lost if they choose skip the story.
5. Turn off the mana bar until you have unlocked your first ability. This was confusing some players so I decided to turn off the mana potions UI until you unlock your first skill.
6. Reduce the max armor of the first mini-boss battle by 2. He's hard. Most of you could get to the Tanky boar, but not beat it. By reducing his max armour by 2 (currently it's 8), I hope to make the fight a bit more fair. I'm still uncertain about this change, but I will see if the pros of it outweights the cons.
7. Improved dialog controls. As you know, you can press spacebar to fill the speech balloon. I plan to make that if you press ''S'' it'll fill it, and if you press "S" again, it'll go to the next balloon. I'm a bit afraid of this because it can lead to skipping some balloons by accident, but let's see how it goes.
8. Improved the precision of the controls. Some of you have judged the controls to be a bit imprecise. The controls were changed many times before, and the current default was the most comfortable I could find. But then again, hand sizes are different. I'll tinker around with the default keys and also try to improve how the character interacts with the ground, avoiding accidental slides.
These changes are my priority at the moment, and I will start working on them before moving on to level 3. They should be implemented soon, so stay tuned!
Thank you all!
Cheers,
Lucas.
Thanks for playing, kianupark! I wish I could understand korean, would be really great to listen to your feedback as you play.
I really enjoyed how fast you adapted to the game, you even beat the cyclop on your first try! Congrats, you're a pro!
Your video is now in the sticky thread ''Post your gameplay video here!".
You're free to post your social media accounts there as well, if you want to.
All the best!
Hello everyone!
If you're a content creator, feel free to post your gameplay videos of the game here!
You may also provide links to your other social media accounts, if you wish.
I fully support any content creator that shares their experience with The Golden Bow by commenting, subscribing and sharing their accounts on my twitter and instagram. Each one of you have my deepest gratitute. It means a lot to watch you playing the game.
Are you a content creator and still haven't recorded your gameplay of The Golden Bow? Well, then... Bowie needs you to spread the word!