come over to bluesky dammit, I don't want to get on xitter to see the cool shit you're making!
theinfamousmrmeow
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Oh! I'm way behind on uploads sorry! I think the version you played is super bugged, I was focusing on the web version but broke that too :|
Just uploaded a big update with sound and most of the powerups.
There's still no enemies so it is still mostly an alpha/test build but you can play through all the maps!
Thanks for letting me know!!!!
Started messing around with roguelike bomber-like concept because I loved this tileset so much! I only ever played the GBC bomberman platformer but I need to make this little TNT guy do stuff: https://theinfamousmrmeow.itch.io/kaboom-knights
I really love your work here!
I made a small playable prototype using these assets: https://theinfamousmrmeow.itch.io/skyborne
They look great in motion!
Oh thanks!
Most of the sprites are originally by Pixel Boy, done for the SuperPowers game engine:
https://github.com/sparklinlabs/superpowers-asset-packs
They're CC0, lots of really cool stuff.
Expanding it a bit for this project :D
Thanks man! I appreciate your kind words on the retro "feel" of the game, as that's kind of our jam, and seemed natural with the theme of gamejam.
As happens to us far too often in these game jams, 80% of the development happened in the last 12 hours. I absolutely missed all the edge cases you ran into! There were many more features that got cut in the interest of time, and the goal of the game actually changed in the last couple of hours to make it playable.
So as you say, the game doesn't explain super well, but if you couldn't pick up additional Crew, you probably had 12 crew already and they wouldn't fit. There should be a message or some way to notify the player, but there isn't.
All of your suggestions were super valid! There was a "How to Voyage" option in the title screen, but it got cut for time. We'll continue to develop a bit on the Android version after the competition, and it will absolutely go back in.
I've used Game Maker for ages :O I use Unity and XNA and other stuff as well, but I always find myself coming back to GM for gamejams for the ability to prototype super quickly.
Welcome Voyager!
Tap/Click the screen to stroke your oars towards that direction.
Tap/Click your ship to furl or unfurl your sails.
While sails are out, you can sail with the wind, across the wind, but not against it.
Tap/Click the Helmet icons to throw a Crewmember out of your ship.
Your ship can hold 12 crew total.
Your crew will fire at nearby targets. Archers lob arrows, Catapulters shoot the catapult faster. Shieldmaidens absorb hits.
Collect all of the treasures!
Had some technical difficulties submitting this entry to the jam? Missed it by a few seconds. Here it is, for anyone's consideration! Its actually mostly for mobile anyway, here's the Google Play: https://play.google.com/apps/testing/com.WizardsAge.Voyage
https://theinfamousmrmeow.itch.io/voyage