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TheMechaneer

32
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1
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A member registered Dec 10, 2022

Recent community posts

Doylist answer is "because the [Skins] menu didn't exist yet", the only Watson answer I can think of at this time is "it's not an intended modification". The dongles still being in the [Decorations] menu after the [Skins] menu was added would imply that they're not intended to be default.

Part of the reason for that is because the models the animations were made for were swapped out with different ones.

That cutscene only candy cane you never get to wield was originally the flamethrower.

Define "anti-Christian".

Do you want the Doylist answer or the Watson answer?

Another person that has pets that insist on watching them play? That's a pleasant surprise.

There's enough loud sounds that I can't say with any confidence that your parrot will be comfortable watching you play.

The audio level varies enough that some sounds effects will rival the typical jump startle in volume, such as the hour marker and warning siren in arcade mode, plus the spotted sound effect (the only thing I would consider a jump startle) and chase music(which is just stressful).

That's in version 0.2.0 which isn't out.

The back button in the top left corner.

Words of Wisdom: A 0 star victory is still a victory.

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13:33 Just this one scene in this video will tell you everything you need to know.

Cameras are static, but you can get a different view through the tablet cams. Tablet cams are also static.

He can spawn in the kitchen, bathroom, and serving room.

He is visible on the office cameras no matter where he spawns.

I think it has something to do with the mistletoe.

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Hallucinations (the bouncing Bonnie Booty that covers you screen) are somewhat tied to your sanity, I'm not sure how to get rid of them on the mobile version, hang out in the office to increase your sanity, hang out in the vents to decrease it. They can appear seeming regardless of you sanity, and lower it.

Objectives are in the "tasklist" at the top left of the screen on PC version, find the objects on the list at there semi-random spawn locations by searching the marked areas on this map.In order to unlock the other animatronics you must progress to the night they appear by completing the objectives for the night and leaving without getting caught.

Night 1: Bonnie only; Enter the kitchen then the office.

Night 2: Bonnie & Chica; Find the Pizza and Cupcake, then enter the arcade.

Night 3: Bonnie, Chica, Fexa; Find the toy blaster and party hat, then enter 

Night 4: Bonnie, Chica, Fexa, Fredina; Strip Fexa and Fredina, then enter the bathroom.

To see the game over scenes you have to get caught by them, there is no gallery.

You clipped into the wall, you can simply clip back in by reversing into the wall you want to clip through and then turning around and crawling through it.

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The booty bouncing on your screen is the Hallucinations, spam pressing e to get rid of it. Hallucinations happen at low sanity, to get low sanity simply stay in the vents or get chased. To increase/regain sanity, hang out in the office.

If you're talking about seeing that text in the game over screen, that's probably a text error. You press e to return to the menu during the end scene.

One beside the bathroom, one in the storage room next to Fexa's zone, and one in the spring stage.

That's the charging station.

What are the spawning conditions for the nude/shadow versions? (Aside from nude Night 4 Fexa and Fredina.)

I've encountered nude Bonnie at the entrance after the  power outage and have seen a shadowy Chica wandering the halls.

How to lose quickly, don't use any of the exploits and suck at running away!

I'm still convinced you can't escape the chase.

You grab the milk from the kitchen fridge, the pickle from the storage room, and put them both in the bowl on the ledge in the left hall to unlock the scene with Marie Onnette.

Haven't cracked the files, don't care enough to try.

BUT, there are ways to avoid the animatronics indefinitely.

The security office doors have buttons on both sides and the animatronics can press them, that is intentional design. Them walking through closed doors is a problem.

Crouching doesn't currently affect stealth, just allows you to crawl into the vents. Not sure if it's supposed to affect stealth.

Just needs a better tutorial / control display.

I do agree that it needs work.

Buy Wine, grab it from the storage room to the right of the office, wait for Fexa to leave the cove, enter her room, place the wine in the bucket, and finally click the button.

I agree that a skip is required for the older scenes, but I disagree with your reason for wanting it.

The real problem is that they increase the time between gameplay sessions, which is frustrating when you lose quickly.

You hold space and click the commands. No dedicated buttons yet.

If you're looking towards the monitor it's to the right of the office.

The room on the left is currently irrelevant.

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In the shop page for 2500$

It'll be in the storage room to the right of the office after you've purchased it.

There are coins in the office on top of the box next to the vent entrance and scattered elsewhere throughout the facility, grab them and deposit them in the machine with eyes in the arcade.

Everything below is unimportant but amusing.

I got to around 400,000$ before I learned you could actually stop Bon from leaving the arcade.

For scale, 0 Star victories pay 550$ (1200-650) in  versions before 0.1.4.

The only reason my earnings aren't a perfect multiple of 550 is because, 1 the shop exists, 2 I discovered that factoid late into my first day of playing 0.1.1 when I didn't know what to expect AND 3, I am terrible at shaking them off once they've spotted me and survival time is the main source of wealth. 

At this point I'm convinced that you can't escape the chase.

None of them have a playable version of night 2.

The tall cabinet next to the locker in the storage room to the right of the office, to the left of the poster that may or may not depict Alucard from Hellsing.