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theMinesAreShakin

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A member registered Dec 17, 2020 · View creator page →

Creator of

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Ah that makes a lot of sense. Thanks! great game!

Game got stuck loading in browser at 80% ish for me. Left no rating

I had one where I didn't recognize what was happening. But I do remember that on one while I was stopping my roll the die was balancing on an edge for a sec and was about to fall and then I reset before it finished rolling. I assume this is as a result of trying to prevent the player getting stuck against the wall or something but those moments where the dice are slowly falling to a number are really important for tension imho.

Like the art. The platforming feels good. I like the rolling between rounds for perks and setbacks. The level seems to advance on first death no matter what. Congrats on getting a game out there!

Great game. I played for a bit then got frustrated. here are my notes. Sorry if they are unorganized. Loved the concept so much and would really like to see the game expanded on. I found it to be an enjoyable positioning focused game. Hope that's what you intended. I admire you making such a polished product in 48 hours.

-wish I didn't have to press space to roll dice

-wish there was a button to wait on a spot (strategic positioning is kind of the hook for me)

-I can stand at door way and cheese rolls (don't know if this is intended)

-looks like maybe the enemies only pathfind to you if they have enough moves to get there but I'm not sure (wish that was telegraphed more clearly) (I think this plays into the strategic positioning) (after playing for a while I don't think this is true) (sometimes it also seems like they will pathfind to you in a spot they normally wouldn't if they have enough to kill you. I guess this makes sense if I was playing as them. but as a player expecting them to not come after me in a spot where they haven't previously and then getting killed for that is initially frustrating) (also, maybe a way to bait the enemy into running towards me that costs one point would be nice, then I could get them to spend moves for me) (there is also a problem where 2 enemies will pathfind close together. which frankly makes me want to wait until I roll like a 12 which is unlikely, or until they split back up)

-I appreciate the enemies having a reliable number of turns to kill. this allows me to position and be rewarded for picking the right spot or pushing when I know I have enough

-how does line of site work

-in the room with the locked door on the left and the two on the right, sometimes I walk in there with my last move and get immediately killed (it's a good lesson to learn but if you aren't trying to teach that lesson you may want to move that guy)

The biggest thing for me is I wish the behavior of the enemies was more clear. That would make coming up with strategies more reliable. Congrats on finishing such an engaging game! I look forward to seeing if you take it any further!

I love the idea. I think it would be better if you picked one score distribution and focused on creating courses for that. Unless in multiplayer you can select distributions and want that to be a strategy element. Also, I kept getting randomly reset. not sure what was happening there. Congrats on finishing a game!

Cool idea. I'm bad at math. Congrats on finishing a game!!!

Fun game. I think adding some feedback for when the player is taking damage would be a best next step. Also some way to become gradually stronger since the slimes tend to pile up for me. Congrats on finishing a game!!!