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theminingminer27

33
Posts
A member registered Mar 17, 2019

Recent community posts

Maybe you should've checked what would happen if you takeout a stored person while your hands are full, because it causes a crash.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_Item:

Trying to draw non-existing sprite.

at gml_Object_obj_Item_Draw_0

############################################################################################

gml_Object_obj_Item_Draw_0 (line -1)

I guess I could also mention that `grapple` targets the closest person to you, and instead, it should check if that person is in your hands or inventory, which would prevent that person from being duplicated. This also partially has to do with that "known bug."

You can also give a person themselves, and you can even give a person a different person, but it's really difficult, due to the same targeting bug. In fact, this targeting bug is an issue with basically anything you can do that can target a specific person (unlike spells, where projectiles are used instead). I only mentioned those two, because it's not like `plant pump their` is a problem when targeting people who are in your hands!

Also, there is this other bug with people where they can't seem to reach their destination, also causing them to move erratically when "standing still" or moving along an axis. This may be caused by them moving diagonally, and offsetting their position by a really small amount so that they can't get to the exact position they are trying to get to. This also causes them to not choose a new destination after they seemingly reach it, but missing by just a tiny amount. A simple solution to this could just be to move them to their destination's axis when close enough (like the amount they move in a single frame). This one has been present before the Nov 18th patch.

That's likely all I have to say about bugs and crashes for November. I can also try to clear up anything confusing in a reply.

`deflate you` crashes the game for some reason

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_Player:

array_contains :: argument 0 is not an array

at gml_Script_eval_command

############################################################################################

gml_Script_eval_command (line -1)

gml_Object_obj_Player_Step_0

Apparently trying to put a person in an open container crashes the game

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_Container:

Trying to draw non-existing sprite.

at gml_Object_obj_Container_Draw_0

############################################################################################

gml_Object_obj_Container_Draw_0 (line -1)

Wormhole Bug: In an editor level with a width of 4 and a height of 1, place Mover Cells in every cell except for the middle-right one, where the Wormhole Cell will be placed. After placing the Wormhole Cell in its spot (it should look something like this: ), turn on Wrap Mode and press the Play / Pause button. Once it reaches Tick 2 (or Tick 34 if Subticking is enabled), a stack overflow error pops up.

This is the smallest formation that I found for it to cause an error. Fix it if ya want, but like you said in its description, it can be buggy.

where's my key

Add a biome that replaces the cell on top of it with a set cell (and maybe make it add that cell when there's no cell on top of it)

THAT

IS A TRUE

STATEMENT

[insert text here]

you are replying to this reply right now.

wow ok

YOU!!!!!

what are you talking about

why won't you understand what am trying to tell you?

(1 edit)

woah calm down me bud

BECAUSE AM ANGRY!!!!!

why don't you use italics instead?

YES I AM

oh, so you're using bold words now?

*FRUSTRATION NOISES*

HOW DO YOU NOT KNOW WHAT THIS GAME IS?????

what is "this game?"

IT

IS

THIS

GAME

idk what you're talking about

maybe it's a new game coming out next year or something :/

THE GAME YOU ARE REPLYING TO ME ON

what are you talking about?

this game.

No thanks.

Have you tried moving the mouse?

what game?

Press "E" or press the left mouse button, one of those should work.

e

Ok then.

Just put something heavy enough on the space bar to keep it pressed. Problem solved.

If you fill a 10x10 grid of weak enemies, place a robot in the bottom left corner, add 2 robots to the right of it, and have wrapping enabled, upon starting, the game will freeze when one weak enemy is left.