Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

theNestruo

24
Posts
162
Followers
71
Following
A member registered Oct 13, 2019 · View creator page →

Creator of

Recent community posts

Loved the demo! I really appreciate the accesibility options (particularly color-related ones).

Those machines are similar in hardware, but also have their differences: in both hardware and background/history. Trucho was designed with MSX hardware AND background in mind; it won’t feel the same in ColecoVision… On the other hand, I think a brand new fishing game with a different approach (for example, a remake of Activision’s Fishing Derby, with properly updated graphics and gameplay) can be attractive!

Un minijuego interesante con un apartado estético con mucha personalidad.

Como punto de mejora: tener un diseño específico en los iconos de crear personaje (distinguirlos sólo por el color es problemático para algunas personas). Con eso ya quedaría un minijuego redondo :)

(2 edits)

It is an interesting solitaire, and the ambientation of the game is superb.

Unfortunately, the text-based interface is unfriendly and cumbersome; and reduces the desire of trying another round. Maybe more options in screen (enough to choose slot or cancel with just one selecion) and removing the slide-in animation would help.

Overall, it is a good and interesting game (congratulations!), but it is a little rough around the edges.

Hi, Durkada! We have no plans about any port at the moment. Sorry!

Thank you! ^_^

Congratulations on the release, and thank you for this superb game! I have had too little time lately so I just barely scratched the surface (STAGE 7) but it is definitely the game I’ll be playing next!!!

Muchas gracias, Bruno! Esperamos que cuando ganes experiencia disfrutes de las sorpresas que no se ven al principio!! :)

Thank you very much for your gameplay video!

Hi, Saverio.

I'm afraid I'm not interested in porting the game to SG-1000: code relies on MSX BIOS and requires 8KB of RAM, plus a new soundtrack must be composed. I am already involved into new projects (that are taking too long to be finished), and I don't really want to put them on hold to go back to Stevedore.

I'm sorry this is not the answer you were expecting :/ I wish I had enough free time to be able to finish my projects and also experiment with new platforms (such as SG-1000)...

Hi! Thank you for playing the game until the end! ^_^ And congratulations for reaching the good ending! Yay!

It is like that by design, to "force" the player to go for both the stars and the fruits... but I think now that it was an inadequate decision. So, sorry about that! :(

Thank you very much! Automatic subtitles are not working for me... so I hope you liked the game ^_^

Thank you very much! :-D Very funny video!

I hope that MSX Cartridge Shop will produce more cartridges once the global chip shortage ends (so they can be produced at a reasonable price!) :)

Meanwhile, we have to stick to the digital version

Thank you!! :D

Gracias FranSX! :D

Thank you very much!

Gracias a ti por jugarlo!! :D

Woah! Thank you for playing and recording the entire video!

Thanks! Enjoy!! :)

Thank you very much for your kind words and your review!

Yes! The MSX is still alive and kicking with new games every year, as well as the ZX Spectrum, the Amstrad CPC, the Commodore 64 and many other 8 and 16 bit machines!

Actually... the game was released in physical edition one year ago. I just released it for free as a digital edition to celebrate the 1st Anniversary! :)

Thank you! :D

Thank you very much!