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theogramme

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A member registered Jun 10, 2019 · View creator page →

Creator of

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sorry, i couldnt test it in Wine :'(

Sadly controller didn't work so I had to use keyboard & mouse, which didn't work well, but I loved this so much I didn't care! I wish this was still being worked on.

I don't think so!

it's not, sorry!

thank you! haha, yeah, the game needs a lot of work!

Good luck with it!! That concept art looks really nice <3

Hey, I'm trying to open the game and I get an error message that says:

..\..\..\SlumberChamber\SlumberChamber.uproject
CreateProcess() returned 2

(2 edits)

I really appreciate it, thanks a lot!
I'm glad you like it <3
I definitely want to experiment more with the first person + third person gameplay in other projects

Edit: just noticed there seems to be a bug and the player cannot get items! I'll work now on fixing it.

Edit: the update is out, please check it out!

The theme I chose is YOU'RE WHAT YOU CHOOSE
(didn't know where else to put it, so here it is)

It's kind of an irony in a sense because the sailor has no say. His destiny is chosen by the mermaid.

I'm glad you're liking it!!!

pretty much

Hopefully! Can't wait to see what the others have been cooking

Only the page, game's not uploaded yet! Will upload on 29th

Sorry, I couldn't find where rules are listed...

send me a message in Twitter!!

give it more tries! at first it's hard and confusing, but it quickly gets easier once you figure out how traps are spotted

I'm also interested in knowing this. I assumed it's anything considered explicit, but you never know...

Really enjoyable experience!
I loved the ambience and mechanics. It's great how you have to think about what's behind every block to know if you can pull them!
Looking forward to the full game.

I'm glad you got jizzed!

I really enjoyed it! Very good music, art and visual effects

thanks, that was the idea at the start but decided to make marking non automatic precisely to make people suffer!

I would LOVE to see this ported to Godot 4

I'm glad you like, Yames!!
Means a lot, your stuff is amazing

that can happen if you tested a tile you already tested, but I'm not aware if that mechanic is bugged! I'll test a little and see if I manage to replicate that

<3

(1 edit)

I have already identified the bug!
Fixed for V5 soon

Edit: V5 now available to download!!

i'm glad you like!!

hmm, this is strange! no main menu?
v1 had an issue with an infinite load screen but it's fixed now

thanks a lot!!!!
i'm happy the dialogue is funny
i had a lot of fun making it

I'm super happy you liked it so much!
Hopefully an expanded/remade version of the game will come in the future

sorry, coming soon, i worded the tweet like an idiot
give me a couple of days

I'm glad you liked!! Those are awesome combinations! <3

I'm really happy it managed to inspire you!!

this was actually really good! really atmospheric and immersive, I loved how it ended... I am a fan of deserted, haunted looking landscapes like these

i'd love to make an mmo with this thematic... the game was kinda inspired in the feel i get from some mmos!
yeah, the jester suit had some culling issues, it's not Wine :-)

good

Thanks so much for playing!!

(1 edit)

Thanks you so much for such a long and detailed comment! I'm considering the things you said a lot. I liked how the lack of up/down angle made me feel when replaying the game, so I experimented with it in the expanded/remade version to allow the player to have a better angle while still restricting them a little.

About the walking speed, I increased it for the expanded version and added a way to fly faster horizontally after collecting enough orbs to "level up", which advances the growth of the wings (another feature). Also, since the new map is bigger, I had to tweak the gravity, flying and jump height a lot to make controlling the fairy more dynamic and comfortable! The fairy feels a lot lighter, maybe like a bug would.

I know what you mean when you say you are a masochist gamer, haha. A lot of my game design choices come from the idea that part of the experience also comes from learning to handle "jank" or mechanics that work in a very specific and not intuitive way. I enjoy those things in games so I often add them consciously. Of course, I always expect people to criticize them and I think that's valid and helps me understand better what I want to keep and what I want to improve/make less tedious.

Thanks a lot for this, it always helps me move forward and like what I do!

haha, I tried to make their sound pleasant but eerie! thanks!

Hi, thanks a lot! An extended version is in the works :D