Really excellent game - great usage of art, music, and writing to create a somber atmosphere. I really like how you explored the concept of "rebirth", and how that plays into how you can alter yourself's character stats by being reborn at the end.
theoreocookie
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Really loved the green text, black background, ascii art, and the sound - really made me feel like I was laboriously typing out things on an old computer from the 90s in some archive. Put me on edge until I was caught - and that was a good, sudden jump. Great stuff with setting tension and ratcheting things to a jumpscare.
The game's UI comes out really nicely, what with the automatically-typed text, the page itself, and the images and choices that show up on the screen. Definitely succeeded in generating a feeling of dread sitting at the screen watching the darkened window type out words asking if I wanted to continue exploring or attempt restore the failing communications with Earth.
^ Seconded. I think that repeated runthroughs do add to more and more about the game, though I do think because it's randomly generated that things might get repetitive at some point because you get locked into some endings. Mechanically, I really liked the interactive clicking buttons - really adds that much more to the game.
I really liked the gumball machine's mechanics, where you can't actually hit the machine button until you've pressed R to add the coin in. Really helps with adding a bit more mechanical depth then just your typical "click button, thing happens" game. Really enjoyed the light and fluffy vibes that the game presents and the music + background was a wonderful touch.
That was... a profoundly disturbing experience. I appreciated the game's choices, the randomness of the dice, and the disturbing dialogue of the universe as it commands a supposedly all-powerful player to make and unmake many lifeforms. The disturbing ambient music made things extra disturbing. The rock option - the ULTIMATE LIFEFORM - was my favorite. I also didn't expect the recursive option where you end up creating yourself.
I love the stylization of the game itself - in the cute, joyous music, the sound effects that play, the imagery, and the witty humor of the game itself. It all combines to make an excellent, fun, and enjoyable experience. I also appreciate how the page itself is stylized to follow the game's format, or vice versa!
I really appreciate the shortness of the experience and the humor present in the game. The game is short, sweet, and succinct - gets to the point quickly and enjoyably, along with a quick repeat experience for multiple runthroughs. Like LeUmbonoTheSecond, though, I do wonder about the key changes from screen to screen - do they serve some higher purpose, or is it just for fun?
The art is very nice, does really well to bring out that uncanny valley vibe. The fact that the game is an encounter with the titular naiad means that the facial expressions and changes make the conversation itself seem much more "real", adding strongly to the immersion. I love the way the dialogue options were written as well - fitting the mysterious atmosphere that the game has created.
I really enjoyed the RPG aesthetic and stylizing of the game itself. The music, background art, and sounds all blend together wonderfully to create a masterful sense of immersion - and the fact that you can continually grind to challenge the game's boss makes it a very short, but intense and enjoyable experience. The game's attention to detail, masterful prose all come together wonderfully.