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TheRensei

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A member registered Apr 05, 2019 · View creator page →

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Hey everyone!

I've just released a grass shader asset for unity! It's still work in progress, there is a lot more features I am planning to add. The progress as well as plan for future updates can be found here - Trello board. If You are interested, have any suggestions or ideas for improvements hit me up on twitter @Rensei_ or here on itch.io!

Current features are:

  • Wind!
  • Interactivity!
  • View angle bending!
  • Random rotation!
  • Distance Scaling!
  • Dynamic 2 Stage LOD with billboards!
  • Max render distance!
  • Stylized lighting with translucency!
  • Unity fog support!
  • Aura 2 support!

I am also working on an AreaPainter tool, which included in this package allows for easy grass creation.

The asset is available here : https://therensei.itch.io/grand-geo-grass

Thank you! I agree, and initially planned the paddles to be controlled, but run out of time to make it work well :p

The green health-bar should be visible in the middle of the screen, my fault for not making it more visible ^^’

Awesome!

(6 edits)

I am not sure it's a bug, but it looks like it might be?

Sometimes the holes appear on the clay objects with different resolution of a clayxel. Only one clay obj is added to the Clayxel, it's a sphere with scale 5, 1, 5. When resolution of the clayxel is set to 18, 14, 29 and some others, a big square shaped holes appear on the clay objects. It also depends on the position of the clay object.

Clayxel settings:

Clay object settings:


Resolution set to 18:




Resolution set to 14:

Thank You!

Thank You! 

Thanks! I hope it wasn't too difficult to figure out.

Thank You, I'm glad You liked it!

Thank you very much! Unofrtunately, we had some problems with the resolution last minute. Sorry about that!

Thank You for Your feedback!