many thanks!
im glad that despite barely finishing this in time people still enjoy it
(and then the time was extended by an hour)
(and then an internal server error made my entry not count and had to turn it in late anyways oof)
TheRidiculousR
Creator of
Recent community posts
when I saw the gameplay initially my hopes were low, but the second level was suprisingly smart with you having to jump off of your partner, which made it not feel as pointless for him to exist.
however the 3rd level felt like complete luck to beat and the 4th level is a wall and a pit with no apparent way out, so I guess the game just ends there.
the messages are actually really funny as well, especially the NFT one, lol
the dog is not wrong, that roomba noise really is incredibly annoying.
it kinda feels like the dog's movement was designed around it's animations rather then the other way around and it didnt feel good to control.
the visuals were nice but the walls being cut off some times looked out of place, though i understand it was that way so that you could tell what you were supposed to do.
the intro scene was really nice, good job on that
i really like the visuals here, and i like the story!
but, i never felt a reason to use bibo as i could just spamclick and dodge things pretty easily.
also the boss wave didnt have its own music or even sound effect, it kinda just appeared like a normal enemy but bigger.
kind of underwhelming to be honest
fun idea, however it is quite tedious and i couldnt get more then 2 functions before dying.
in particular getting back on the power handle thing was very annoying and i kept missing the jump.
if the platforming felt kind of bad, which in term made it hard to control the robot on the right.
on a good note the music was decent and i liked the pixel art too.
only gripe with visuals is that the scaling of the pixels in the art wasn't consistent.
cool idea, but the AI in your tank is seemingly much dumber then the enemy tanks, i find myself always driving because the tank just goes back and forth in the same spot otherwise.
also the camera was always slowly rotating which was disorienting and there was a lighting error message in the corner at all times
the voice acting is a nice unexpected touch, but the story is kind of obvious and not at all surprising. i liked the music but the platforming section with the dropdown and a bunch of spikes is kind of just annoying and tedious and i didnt feel like playing beyond that after dying for the 5th time at the 2nd drop
also random thing i notice is that early in the game, the graphics kinda stay alligned but the further you get, the more random tiles are off-center, or off-scale and off-grid, causing you to walk into a wall with the height of 1 pixel.
i get that with a jam there isnt that much room for polishing and stuff, i wasnt even able to really complete my entry honestly, but this game didnt really keep me interested and motivated to play further
Botanic Boogaloo by TheRidiculousR (itch.io)
many thanks, i literally posted it in-time but the website wasnt having it and didnt make it an entry despite literally posting it trough the entry button