THIS GAME IS ABSOLUTELY RAD AS HELL
I am obviously biased but the flavours of your ending scenes are so rich and inviting that I can't wait to play it
Brandon O'Brien | Neon Robin Bard Games
Creator of
Recent community posts
Hey, everyone! I just decided to have a message board thingy here for Hero Revolution because I want to give folks room to chat about it while it's still in dev. If you have any questions or comments about the idea, things you're curious about, things you wanna see, or just want a space to geek out about tokusatsu with your kin, that's what this space here is for!
There are two arrows per colour. There are also two talismans per colour, not including the Omnihedron.
The dual suits of the Travelers and Hunters are the same:
- Spades and Planets;
- Clubs and Acorns;
- Hearts and Clouds; and
- Diamonds and Knives;
pairing the colours of Black with Green and Red with Blue.
This isn't much of a request, but I figured it may be a valuable question to ask and I thought this was the best possible place to ask it:
concerning what you've already mentioned regarding the character limits of your codes like you mentioned with blank dominoes here, have you considered also making a separate series of non-natural codes that would include the trickier ones (like CRD### for playing cards, DMN### for dominoes, etc.)? I'm sure there's also a good reason why you wouldn't implement it, but I figured it was worth throwing out there; at best it would require additional information in your primer doc, which isn't a bothersome extra step for designers, I think.
This may be a bit of a stretch considering the niche nature of the deck in question, but is there any chance you can also include Heckadeck card values? I’ve been tinkering with it for a bit and it would be rad to be able to mention 11s and Hunters alongside the usual Kings and Aces.
Another niche and arguably much sillier suggestion: rock-paper-scissors!