Thank you so much for playing through so far!!
The restart level button suggestion is really nice! We're working on expanding the game and debugging (at the speed of life, sadly), so letting us know about those issues is valuable. Thanks again!
Wow! This is really cool! Happy to hear I helped. I like all the work you did on the rest of the game world. I also think the SMB3 sprite is a solid choice.
I'm planning to update the game with more of Bobbom Battlefield in the next week or so, so if you need anything else, feel free to take it (I'm curious what you'll think of my recreation of SM64 trees).
What engine or tools are you using? I was just using vanilla GB Studio.
I got the hang of it after a few tries. The need to screen wrap at the beginning was frustrating.
I like the look of the game and moving around is fun, but the mashy infini-jump is weird, and collisions seem to be just a suggestion. My blaster didn't seem to work on anything either.
Would like to see it as a full game and get through more levels!
There's a little tutorial at the beginning which you can scroll through with left and right. The short of it is, you use A to pick up one character and the A or B to toss one of them. Depending on the button, the arc of the throw will be different. Then when they are separated, you can use Select to switch places, and then press A when they're close to rejoin.
Thanks for the feedback!
I'm still tweaking the throw mechanics. GB Studio locks movement of non-player sprites to a grid, but player walking is flexible, so it can be a bit disjointed and that throw spacing is a byproduct. Hopefully I'll figure something out.
As for the push block issue, I can't figure out a clean way, aside from lots of bruteforce coding, to get collisions on a block in GB studio. If anyone has used GB studio and has a work around, I am all ears.
The clipping issue is completely news to me! I'll try to fix that (but it's also kinda cool).
This was really neat! I look forward to more levels!
The difficulty ramped at a nice pace. The last levels with the half-step block were good challenges!
The music started to drive me a little crazy, but it's the right type of song for the genre I think. Something a bit more kinetic might match your aesthetic though.
All in all, it was really fun!