Awesome :) Looking forward to try it out!
therussianbeargame
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Yeah Im still experimenting with it :) It might be cool to try and throw all the stuff into like the unreal engine and perhaps make some cool tweaks to it as well. I did make a project with sprites in UE before. Might be a fun little project to try out and like recreate the game but with some fancy lighting and such
Hi!
Thanks for the kind words - truely appreciate it!
Yeah, the spawning of new enemy waves can be a bit unfair sometimes. It does try to make sure they at least dont spawn right on top of you, but as it gets more and more crowded it can happen sometimes anyway. Perhaps I should make the player invincible to damage the first second or two of a new spawn of enemy waves.
The highscore feature was a bit of a brain scratcher :) the old NES password style was what inspired it :)
Hi! Thanks a lot, happy to hear that :)
I love HROT too, great game.
The music is from various artists, its all from audio jungle. I've put the links to the music (in game and menu) here, I dont think I would be able to put them together and sell them separatly for license reasons. But if you dig them you can purchase them yourself on audio jungle or possibly listen to them on soundcloud or something like that if they have their stuff there. Here are the links:
https://audiojungle.net/item/suspense-dark-drone/45405124
https://audiojungle.net/item/suspense-dark-background/42304902#
https://audiojungle.net/item/dark-tense-suspenseful-music/30070420
Hi! And thanks for playing the game!
Nawh, there are no hidden doors. There is one ”hidden” place (check the devlogs) but it dosent require pushing walls to find any secrets, its just a place that is pretty maze like and ”off the beaten path”. I never really liked this feature in the old retro FPS (having to push up against hidden walls) and just always ignored it, but perhaps some people really liked it?
Hi and thanks for buying the game!
Yes, 1_9 is all you need. I have all the versions available in case someone want to try out an earlier versions to see what the game look like through out the development. Sorry if that caused some confusion.
Oh and forgot to mention - the reason it shrunk from 35mb down to 14mb is that I had used the wrong audio compression for the music. So there is nothing that has been deleted.
I always want to add more enemies :)
But its quite a lot of work to make the graphics for it and therefore also quite expensive. But I might get back at it and put a new one in! I kind of wanna put a boss in. Might try and do that at some point.
I like the idea of a guard dog, Ill keep that one in mind. Would also be a good mixup with what is there already
Cool :) I hope you find it worth while! Im trying to tune the difficulty a bit as well.
I have thought of adding some kind of prolouge to the game! My dream would be something like on playstation where something is happening and you need to tap the buttons to take an action (i cant for the love of god remember what its called! Something like ”cuute scenes”?) That would be awesome. But would need to buy quite a lot of graphics to make that happen.
Yepp, I will look into the crank to make it better for changing weapons. It is quite janky now.
Big thanks for the kind word, much appreciated!
Really love this font, I've used it in my game "Red Terror" think it looks awesome.
As the game is set in the soviet union time I am now on the hunt for some fonts that support cyrillic as some of the players are from former USSR countries. Any chance to get this font updated to have cyrillic letters? I'd be happy to pay some extra for it.
Thanks, appreciate it! The mini games were put in sort of just for fun :) They are optional. Id still like to revisit this game and add a level or two and a boss, I hope Ill get the time for that somewhere down the line.
If I remember it correctly the 3 items are a fish, a teddybear and beating/playing the mini game on the ”first level”.
The game should save when you enter a level so you dont need to walk back to it from the start.
Sure there are plenty of ”doom clones” out on the PC (and probably some other platforms too), but I havent seen any of them on the playdate. I’ve also not seen any 1-bit FPS games out in general. Id be more than happy to hear to any ideas of improvement that you have, Im still doing a bit of work on this one when I can I find the time for it.
As for the price, well that is always very subjective. This game has quite a long playthrough time with varied content through out the maps. It also supports customization for anyone to create their own maps, textures and even enemies. I think the price point is fair especially if you compare it to what else is out there on the playdate.
Hi again :)
So I've had the 1.8 version tested out in both hardware revision A & B and it seems to startup and run fine on both.
If your still having this issue I would recommend first to try and uninstall the game from your playdate and remove it on your playdate online account and then reupload it and install it on your device again and see if that solves it. I doubt the game save data could cause it to crash on startup but you could try deleting that as well (you would lose your saved progress though). If that dose'nt help either I would probably need more info on what exactly is happening.
There is some special code to handle the loading of graphics at startup and I did have to update it for 1.8 since it loads some more large graphics. If you dont ”respond” in a timely fashion when loading some graphics the playdate kills your game and it shows up as a crash just like this.
I have tested this on my playdate (of course :) and it works fine, but they did make a change to the hardware not to long ago. When did you buy your playdate? My guess its simply a bit slower at loading graphics on the new hardware which might cause this issue. If that is the issue I think I can fix it even without the new hardware, but good to know that this is the case
Thanks again :) Really appreciate it!
Yeah I'll be sure to post something once I get around to fixing the controls, I'll probably try and roll it into the same release as the new enemy. If you enjoyed the game then would you consider giving it a rating? Really helps! Can drop a rating at https://therussianbeargame.itch.io/red-terror/rate
Hehe nawh sounds fair to me :) The enemies do more damage to you the closer they are when they shoot you so trying to take them out from a far is sort of encouraged. I think this is how most old school shooters done it and yeah I think it works pretty well, puts you a bit on the edge if the enemies start getting to close to you.
Yeah I thought about adding in some mechanic for strafing but I think it would be quite cumbersome given the playdates controls. It is designed so you can overpower an enemy by continously shooting at him he wont have time to fire back as long as you keep shooting him.
I have some plans for a new enemy though which will be bigger and more brutal that will require some more tactical approach to kill :)