Really like the Undertale, Omori, and FNF influence! Especially the use of the black space music in the beginning. Absolute cinema
theschlingus
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Interesting that you managed to get your’s working without real-time. I had mine measure if the time was greater than or equal to the time of when the hit circle needs to be fully visible for every frame, so the time value is relative to the start of the song and is already preset in the map file. If multiple objects were behind, the program would go iterate frame by frame adding and deleting objects until it is in sync. An issue with this is that each object begins to appear slightly late since it needs to render in sync with the frame rate of the game loop so that might be part of why it seems off too. Aside from this, the objects should be at least timed on sync relative to one another as the maps were designed in the osu editor. The start offset might be off by a significant amount though due to desync with the audio and visuals combined with lag.
Yeah timing is a little bit iffy because I set a constant time for how long the circle is visible . The timing window is also weird because i didn’t have time to add 100 and 50 judgements so i decided to cut it off so that 100 and 300 would count as a hit and 50 would count as a miss. I used html and js since i usually do web dev and am just used to it. The cursor i think could be smaller too lol. As for mapping, the credits are in the description i did not have nearly enough time to map them myself. I’m glad you liked the idea and I definitely will try out your game when i have the chance!
don't use node js to run the actual thing the node command is used for manually converting the maps which are already done for the user. Use any web server to run the folder(like the instructions say) cause it needs to be hosted statically to access the JSON that represents each map to avoid getting into CORS issues. I could have embeded it but it didn't let me select from subfolders so I panicked and just submitted it as a zip