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TheShade

8
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2
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A member registered Oct 15, 2017

Recent community posts

ok so it isn't just me. I'm missing the polearms requests.. love the style of the weapon

i like the idea of the theft/burglary.
But i would build it out. I would say when the player forgets to close the door the chances are higher that a thief is going for your money.
Also there could be a way to craft a lock, which decreases the chance of getting robbed. 

I personaly don't like the idea of a personal guard, because in the timeline blacksmiths didn't had there personal guards.
The Blacksmiths had to pay taxes, like everyone else and the city guards should protect them. 

But the idea of taxes already exists and will be implemented in the game i guess.

Hey there,

so i played the game for a while and i think i just sold everything possible (pickaxe,one-hand sword/axe, two handed sword/axe and so on..) but noone seems to want a polearm weapon. 

Are they not asking for polearm weapons?
What i mean could a "Two-handed Copper Hammer" also be a Greathammer (3 ingots) placed onto a polearm? 

because polearms weapons are cool, but noone asks for them :c

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I'm a fan of your progress and the idea of the game.
I really hope there will be a finished game on steam and im looking forward to support.

My suggestion would be:

Hire Adventures/Friendship System/ Just kindly gifts for the player

With that said i mean: It would be nice if the Costumers would have names and you could slightly interact with them. Asking them what there adventure is, for what they need the weapon and suggest them other Blades/axes or try to sell them a shield. 
For Example a Costumer comes in and says :"Blacksmith make me a copper one-haneded axe please"  --> You say/ask "Sure no problem, what's to use for if i may ask"  -> he could say something like "thats on of your business" or could say --> "there is a bandit camp i need to raid" --> your response would be(if you have other tiers of ore unlocked)  -> "maybe you need something better than copper for that? May i interest you [insert ore here]" or "Many bandits require good protection! May i interest you in a [insert shield type] ? "  -> and they would be interested or not.

The reason for it is, costuemrs just rarely buy shields in my shop. im on Day 10 yet and noone even bought a polearm weapon. With that implemented the Player could sell the typ of weapon thats left. 

Hire Adventurer/Kindly player gifts

A nice little idea would be, that you sell weapons/shields to costumers and the next few days you receive a mail with letter that says something like "Hey Blacksmith! I am [Name] and i just bought a two-handed copper sword a dew days ago, remember me? Anyways.. i completed my adventure and your Sword just did it's job perfect. I was able to clean it with ease. After looting i just found [Ores/Ingots/logs/a Grip/and so on..]. I thought it would interest you. You will reveice the gift in your garden!"  --> there could be a little area were costumers can place there gifts in tiny boxes, when opening the boxes would disappear and only the gift is left like 2 copper ingots, 3 copper ores, 1 log .... 


And what i really would love to see would be: repairing weapons and shield

i bet im not the first one with this diea, so i think i dont need to go into depth in this one. 

so the short version is like -> Costumer comes --> One-hand weapon broke --> and the way to repair it can be different.. my idea would be that you need to remove the blade of the weapon -> smith a new one and replace it with the old blade.

EDIT: --> also sharpen the blades would be nice

I am not really sure if that's a bug?
I had the same issue but after locking at the third ingot, i noticed it had cooled down and wasn't heated anymore.
I don't know how you placed your ingots, but i have multiple ingots on heat all the time.
So i think i just took 2 well heated ones and one ingot which was already cooling down.

Maybe it was the same misstake for you? :)

Hey Dasius,

nice too hear from you.

And thanks for your respong on my questions. I cant really complain about this game so far, sure performance might be a thing to improve yet but its a fun way to go with and i will see that i can support that project in the future. 

Keep going!

I have found a Bug with the level up paper. i Press 'P' to open it and my view automatically hoes all the way up so im looking on the top of the room instead of the paper.

I cant level up. :/ 

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Hey there, i have a few questions.

I like that game so far,

but i have a few questions here: 

1.The entry of the cave is dark like hell. i mean really dark i cant see anything before the shiny crystals come. its a blind way for me. Should it be like that?  - nvmd if you set shadows on low it works

2. Will there be more weapon variations in the future? 

3. Will there be a way to sharp the weapons to make them even better? Or a costumer comes in with a destroyed weapon. For Example the grip broke, so you have to remove all to its pieces and build it again together with the new piece. 

4. Will this game ever be on steam ? i would love to see it in my steam libary.

best wishes,

Shade